Hmm... the forum seems swamped with topics discussing the problems surrounding Proton Charge. People seem to fear that by building X Obelisks, players could keep Probes permanently on Proton Charge, that its use is compulsory regardless of play style and that its use is tedious and mindless.
So, I thought I'd suggest a potential mechanic. My idea is to take Proton Charge away from the Obelisk (leaving its remaining two abilities to compete amongst themselves) and into the hands of the Probes themselves. Obviously, it would require research.
The way it works is something like this:
Effect: +5 minerals per trip, +50% move speed
Duration: 30 seconds
Cost: 5 hit points at end of effect
The point of using hit points is because they are a non-replenishable resource. Therefore, each Probe can only use Proton Charge 4 times (120 seconds total) before they die. Therefore, players must be prudent to know when a sudden boost in economy would be most beneficial.
Of course, you could literally work the Probes to death. However, this would result in a high worker turnover, which means you're spending a higher proportion of your resources on workers without actually raising your worker count. Also, in order to be sustainable, your ability to use Proton Charge would be limited by the number of Nexuses you own. If Probes require 17 seconds to build, you can only constantly use Proton Charge on at most 7 Probes per Nexus owned at any given time.
The reason I added a speed boost is to give Proton Charge other functions (which would in turn compete with mineral mining) such as gas mining and enemy evasion.




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