This is a 4-player map, the first I've made for intent in melee play. High-yield expansions are on low ground surrounded by cliffs, making them easy to assault. Normal expansions exist in approximately the same locations but on the sides, and are vulnerable to cliff-jumping units. Each corner has two expansion spots, and destructible rocks block passage between the four corners. The central shrine connects the four corners normally. Watchtowers are set at the entrance to the corners, the central shrine and over the high-yield spots, but four of the towers can only be accessed via unit drops. They make great spots to watch the chokepoints, though. The red lines on the map are the tall grass line-of-sight blockers, since its hard to tell what they are from this angle. The "story" of the map is that it was once the sight of a great battle between four Protoss warlords.
Feedback on improving the design is greatly appreciated.




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