Page 2 of 2 FirstFirst 12
Results 11 to 15 of 15

Thread: Maul's Risk: Bel'shir

  1. #11
    Maul's Avatar Member
    Join Date
    Jun 2009
    Posts
    1,218

    Default Re: Maul's Risk: Bel'shir

    Some new screenshots:

    Banelings are an inexpensive way of quickly breaking an enemies defense.




    Receive bonus units for controlling an entire region.




    Use trees and other terrain objects to conceal defenses or ambushes.




    Upgrading Viking's flight mode makes them extremely effective in counteracting entrance heavy defenses and for harassment.

    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  2. #12
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: Maul's Risk: Bel'shir

    Looking good Maul. Although you should probably add some more brush and greenery to those areas you want to be usable as unit concealing because of the isometric 3D view where once you scroll to the side a bit the "concealed" unit becomes a lot more visible.

    Also, I just want to mention that the marines standing around that photon cannon in the SS with the big dirt circle is tricking my eyes into thinking that looks like a portal into a different dimension lol (been playing way too many games that use big circles as portales, like Chrono Trigger).

  3. #13
    TheEconomist's Avatar Lord of Economics
    Join Date
    May 2009
    Posts
    6,895

    Default Re: Maul's Risk: Bel'shir

    Any ETA on a testable beta?

  4. #14
    Maul's Avatar Member
    Join Date
    Jun 2009
    Posts
    1,218

    Default Re: Maul's Risk: Bel'shir

    Quote Originally Posted by Pandonetho View Post
    Looking good Maul. Although you should probably add some more brush and greenery to those areas you want to be usable as unit concealing because of the isometric 3D view where once you scroll to the side a bit the "concealed" unit becomes a lot more visible.

    Also, I just want to mention that the marines standing around that photon cannon in the SS with the big dirt circle is tricking my eyes into thinking that looks like a portal into a different dimension lol (been playing way too many games that use big circles as portales, like Chrono Trigger).
    Ah yes! I actually want people to use the camera rotate feature to discover the units. This way the careful player is rewarded for checking behind the objects before advancing while the careless player could get blown away and have no idea why. I'm considering creating a vote at the start too for a fog-of-war on version, which should be interesting.

    The first multiplayer beta should be when phase two starts.
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  5. #15
    Maul's Avatar Member
    Join Date
    Jun 2009
    Posts
    1,218

    Default Re: Maul's Risk: Bel'shir

    Map is online and entirely playable. Feedback is greatly appreciated
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

Similar Threads

  1. [G] - MGS, Terran "No Risk" 1v1 Opener
    By MaximumSquid in forum StarCraft Discussion
    Replies: 7
    Last Post: 05-11-2010, 01:22 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •