My problem is how this system works is there isn't any ambiguity. You get 3 choices, the clearly good choice, the clearly bad choice, and maybe a neutral choice. There's no craftsmanship, why can't these choices be choice A , B, C? Where the most rational choice is usually the best choice or where A is good but it's not so overtly shown to be. Instead of creating moral conflict there are people who say, "I'm going to be a saint and do all the obviously good things." I think that's a huge failure that the Mass Effect and really every series has fallen to. Real leadership isn't about good or evil, it's about maximizing successful thinking and even if they really are trying to do a good or evil thing they're not putting the player in control, they're giving them a good/evil script.
How many times do you stop reading the choices and make sure you pick the good choice so you get another good bonus? There's a reward for being strictly good or strictly evil. Anyway, I don't think Starcraft 2 is going to get so into it and Raynor seems like a complicated character, kinda like Mal Reynolds from Firefly





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