
Originally Posted by
n00bonicPlague
I've been doing some thinking about the Obelisk, comparing it to the Orbital Command.
In this thinking I have found what the OC has in surplus and the Obelisk lacks heavily:
-- the ability to save you time and resources
-- a virtually limitless level of mobility
MULE Drop saves time and resources you would've spent on building SCVs. Call Down Extra Supplies saves time and resources you would've spent on building Supply Depots. Scanner Sweep saves time and resources you would've spent on building Turrets, Sensor Towers, and Ravens. This creates true competition between all of the abilities that the OC has. Also, the OC can cast all of its abilities anywhere on the map, making them useful no matter what the situation.
The Obelisk, however, has only one ability that can save you significant time and resources: Proton Charge. The other two abilities -- Shield Regeneration and Energy Regeneration -- can save you some time and maybe some resources, but the Obelisk's lack of mobility and its limited casting range prevents those two abilities from being readily available, thus causing them to be rarely used, which then leads to poor competition between the abilities. Ultimately, the only ability that is frequently used is Proton Charge.
To solve this problem, there are two major things that need to be done. First, we need at least one more ability that can save a significant amount of time and resources, and thus provide enough weight to balance against Proton Charge. Second, we need to give these abilities mobility, but without directly copying the OC's unlimited range. There are many ways that this can be achieved, but I suggest the following.