06-20-2009, 10:14 PM
#41
06-20-2009, 11:49 PM
#42
06-20-2009, 11:52 PM
#43
That would be interesting, Spawn Larvae for choice, Calldown MULE and Proton Charge for short term boosts.
-Psi
Last edited by PsiWarp; 06-21-2009 at 02:54 AM.
>>You Must Construct Additional Pylons<<
06-21-2009, 02:44 AM
#44
Calldown Mule for consistency? What does this mean?
I am a little behind on the Mule Mechanics, can anyone catch me up? I know that CC's can be turned into some building that gives them like 3 separate abilities. One is Calldown Mule, one is Scan, and I think the other is Calldown Supply (Lame). If you ask me, unless I am missing something, that the Mule is pretty much the same type of mechanic as the Proton Charge... Which means it needs to be fixed...
06-21-2009, 02:54 AM
#45
Whoopies, got that backwards. MULE is the short term boost, due to 15 mineral per trip, while Proton Charge is consistent for unchanged Probe count.
-Psi
>>You Must Construct Additional Pylons<<
06-21-2009, 03:48 AM
#46
"Unlike the protoss of Aiur, the dark templar draw their strength from the all-encompassing void. All of their powerful Dark Obelisks reach out to this chaos and thus all their potentials are linked together as one, into a single pool of boiling energy."
or somesuch. As ever the lore can be made to fit.
I agree that it is a bit complex and it could be hard to reprent visually but it could be done.
Last edited by Rake; 06-21-2009 at 03:49 AM. Reason: fix the quote
06-21-2009, 11:04 AM
#47
Honestly I don't see how a shared mana pool is complicated at all. You have multiple buildings, they all have mana, when you use a spell on one of them, the mana goes down. Easy. We actually had a lengthy thread on the topic earlier.
However I don't think that this, by itself, solves the problems with the Obelisk.
The shared mana pool solves the problem with people spamming multiple Obelisks to use the combat abilities at the front lines, while keeping a few in the rear dedicated to Proton Charge. So this makes the choice between abilities matter more.
However we still have to make sure that the other abilities are competitive. The mana limitation doesn't matter if Proton Charge is always the best spell to use. To make the Obelisk viable the way the Queen or Orbital Command is, the choice between Proton Charge and the other spells has to be somewhat difficult.
The Spider Brigade has disabled your radio gauge
06-21-2009, 11:36 AM
#48
06-21-2009, 12:37 PM
#49
Shared mana is definatly something that should be looked into but as Spider points out it doesnt solve other problems with the obelisk.
I like the idea of creating tension between protoss mining and protoss unit production. But Protoss already havea unit production mechanic in warp-in. If any one has any other ideas for Protoss mechanics that increase unit production I would love to hear them.
06-21-2009, 01:45 PM
#50
Having your sheilds go down when you use the charge dosnt work at all. When your not being attacked your going to be using it all the time so nothings changed there.
Then when you are attacked even with shields on your probably gonna be letting your probes either keep mining but more so your going to try and protect your drones or have them run away so more or less your going to micro them the same way as if they had shields.
So really nothings changed there either. And your not going to be attacked all the time at all so having your shields drop... oees noo! My probes have no shields! NOOOES! Its just not an effect counter to the upside.