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Thread: Idea: Give Proton Charge Disadvantages

  1. #41

    Default Re: Idea: Give Proton Charge Disadvantages

    Quote Originally Posted by Operatoring View Post
    I think Proton Charge should be a way to get a lot of Minerals fast when you need them. Make it so when you cast it on the Probes, they mine really fast and you get a bunch of Minerals all at once. Than, when the Charge fades, the Probes actually mine slower, balancing it out. I think the gain should balance out to be even, this way it is only used when Protoss need Minerals RIGHT NOW. This is just my opinion though. I hate this ability and would rather see it scrapped, but if it must stay, I think it should work they way I described.
    I like that, you won't be spamming it because in the long run you get the same amount of minerals or even a bit less, but it gives you a short term boost that allows you to do timing attacks and quick teching and so on.

  2. #42
    Operatoring's Avatar Junior Member
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    Default Re: Idea: Give Proton Charge Disadvantages

    Quote Originally Posted by Noise View Post
    I like that, you won't be spamming it because in the long run you get the same amount of minerals or even a bit less, but it gives you a short term boost that allows you to do timing attacks and quick teching and so on.
    Imagine the kinds of builds that could be done. You could rush to certain Techs, get a huge boost, and try and catch your enemy by surprise. Or maybe you just got hammered by an attack and you need Minerals fast to rebuild units and defenses.

  3. #43

    Default Re: Idea: Give Proton Charge Disadvantages

    That would be interesting, Spawn Larvae for choice, Calldown MULE and Proton Charge for short term boosts.


    -Psi
    Last edited by PsiWarp; 06-21-2009 at 02:54 AM.
    >>You Must Construct Additional Pylons<<

  4. #44
    Operatoring's Avatar Junior Member
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    Default Re: Idea: Give Proton Charge Disadvantages

    Quote Originally Posted by PsiWarp View Post
    That would be interesting, Spawn Larvae for choice, Calldown MULE for consistency, and Proton Charge for short term boost.
    -Psi
    Calldown Mule for consistency? What does this mean?

    I am a little behind on the Mule Mechanics, can anyone catch me up? I know that CC's can be turned into some building that gives them like 3 separate abilities. One is Calldown Mule, one is Scan, and I think the other is Calldown Supply (Lame). If you ask me, unless I am missing something, that the Mule is pretty much the same type of mechanic as the Proton Charge... Which means it needs to be fixed...

  5. #45

    Default Re: Idea: Give Proton Charge Disadvantages

    Whoopies, got that backwards. MULE is the short term boost, due to 15 mineral per trip, while Proton Charge is consistent for unchanged Probe count.


    -Psi
    >>You Must Construct Additional Pylons<<

  6. #46

    Default Re: Idea: Give Proton Charge Disadvantages

    Quote Originally Posted by DemolitionSquid View Post
    I think its too complicated and confusing. And could you explain it by lore?
    "Unlike the protoss of Aiur, the dark templar draw their strength from the all-encompassing void. All of their powerful Dark Obelisks reach out to this chaos and thus all their potentials are linked together as one, into a single pool of boiling energy."

    or somesuch. As ever the lore can be made to fit.

    I agree that it is a bit complex and it could be hard to reprent visually but it could be done.
    Last edited by Rake; 06-21-2009 at 03:49 AM. Reason: fix the quote

  7. #47

    Default Re: Idea: Give Proton Charge Disadvantages

    Honestly I don't see how a shared mana pool is complicated at all. You have multiple buildings, they all have mana, when you use a spell on one of them, the mana goes down. Easy. We actually had a lengthy thread on the topic earlier.

    However I don't think that this, by itself, solves the problems with the Obelisk.

    The shared mana pool solves the problem with people spamming multiple Obelisks to use the combat abilities at the front lines, while keeping a few in the rear dedicated to Proton Charge. So this makes the choice between abilities matter more.

    However we still have to make sure that the other abilities are competitive. The mana limitation doesn't matter if Proton Charge is always the best spell to use. To make the Obelisk viable the way the Queen or Orbital Command is, the choice between Proton Charge and the other spells has to be somewhat difficult.
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  8. #48

    Default Re: Idea: Give Proton Charge Disadvantages

    Thats why I suggest an ability which increases production rate at production buildings. You then have to choose between more minerals or faster production.

  9. #49

    Default Re: Idea: Give Proton Charge Disadvantages

    Shared mana is definatly something that should be looked into but as Spider points out it doesnt solve other problems with the obelisk.

    I like the idea of creating tension between protoss mining and protoss unit production. But Protoss already havea unit production mechanic in warp-in. If any one has any other ideas for Protoss mechanics that increase unit production I would love to hear them.

  10. #50

    Default Re: Idea: Give Proton Charge Disadvantages

    Having your sheilds go down when you use the charge dosnt work at all. When your not being attacked your going to be using it all the time so nothings changed there.

    Then when you are attacked even with shields on your probably gonna be letting your probes either keep mining but more so your going to try and protect your drones or have them run away so more or less your going to micro them the same way as if they had shields.

    So really nothings changed there either. And your not going to be attacked all the time at all so having your shields drop... oees noo! My probes have no shields! NOOOES! Its just not an effect counter to the upside.

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