In the BR3 thread, kxr1der posted an idea that maybe Probes could get hurt every time Proton Charge got used, to limit it. He suggested they take damage to their HP, but I find that unreasonable. However, I fully support the idea of disadvantages. Make Proton Charge a real choice. Right now, its just an APM sink with no downside, as I have always said. What if we give it a downside?
Something like, all Probes lose their shields for the length of the ability or longer (20-40 seconds).
Or, instead of the current situation where PC is limited only by the amount of Obelisks needed to supply it constantly, we turn that control to the Probes. Make the Probes "burn out" so the ability can only be used rarely.
Anyone have other ideas? Its clear the Devs want to keep the stupid mechanic (and that awful MULE), so the least we can do is try to make it less busywork and more strategy.




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