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Thread: Idea: Give Proton Charge Disadvantages

  1. #1

    Default Idea: Give Proton Charge Disadvantages

    In the BR3 thread, kxr1der posted an idea that maybe Probes could get hurt every time Proton Charge got used, to limit it. He suggested they take damage to their HP, but I find that unreasonable. However, I fully support the idea of disadvantages. Make Proton Charge a real choice. Right now, its just an APM sink with no downside, as I have always said. What if we give it a downside?

    Something like, all Probes lose their shields for the length of the ability or longer (20-40 seconds).

    Or, instead of the current situation where PC is limited only by the amount of Obelisks needed to supply it constantly, we turn that control to the Probes. Make the Probes "burn out" so the ability can only be used rarely.

    Anyone have other ideas? Its clear the Devs want to keep the stupid mechanic (and that awful MULE), so the least we can do is try to make it less busywork and more strategy.

  2. #2

    Default Re: Idea: Give Proton Charge Disadvantages

    I agree, after Nicol pointed out, the Proton Charge is a very easy ability to maximize the economical advantage it provides.

    Removing the shields of the probes is a reasonable choice the player has to make when deciding to use it.

  3. #3

    Default Re: Idea: Give Proton Charge Disadvantages

    What if the Probes cannot construct buildings during Photon Charge, when carrying a crystal or cube?


    -Psi
    >>You Must Construct Additional Pylons<<

  4. #4
    Pandonetho's Avatar SC:L Addict
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    Default Re: Idea: Give Proton Charge Disadvantages

    What about having a % chance of a probe dying everytime you use it.

  5. #5

    Default Re: Idea: Give Proton Charge Disadvantages

    Or all affected Probes have their speed slowed by a percentage after Proton Charge?


    -Psi
    >>You Must Construct Additional Pylons<<

  6. #6
    Zigurd's Avatar Junior Member
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    Default Re: Idea: Give Proton Charge Disadvantages

    How about Photon charge takes away PSI for the duration of the effect.

  7. #7

    Default Re: Idea: Give Proton Charge Disadvantages

    Quote Originally Posted by Pandonetho View Post
    What about having a % chance of a probe dying everytime you use it.
    We dont want any sort or random chances in starcraft. There is a place for random variables.. its called warcraft (aka nothing good )
    MAGIKARP USE A SPLASH ATTACK!

  8. #8

    Default Re: Idea: Give Proton Charge Disadvantages

    Quote Originally Posted by RainbowToeSocks View Post
    We dont want any sort or random chances in starcraft. There is a place for random variables.. its called warcraft (aka nothing good )
    Come on rainbowtoesocks! I thought you were better than that!!!

    Loss of shields would work for me. Also maybe the afflicted probes cost an extra psi each. And the obelisk itself could not provide supply, but provide pylon power.

    ...but maybe that's part of the point to the change to Obelisk. Now it needs to be in pylon range...

    I just loved the idea of warp-in combined with dark pylons. Casters get instant energy, combat units can get cloaked! Win-win!! But no matter if that was imbalanced.
    Last edited by Aldrius; 06-19-2009 at 08:51 PM.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  9. #9

    Default Re: Idea: Give Proton Charge Disadvantages

    I don't care much for Proton Charge or any idea similar to it, but if it's going to exist, a downside like loss of shields would be appropriate, I think.

  10. #10

    Default Re: Idea: Give Proton Charge Disadvantages

    I think your nexus should explode every time you make a probe. This will help discourage macro and present players with a choice between having probes and having a nexus.

    Also casting psi storm should cause your templar to turn into rabbits. Otherwise people might just spam it whenever they have enough energy.

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