
Originally Posted by
Norfindel
It seems to me like there are some problems with this units. They're too specific, and would be difficult to use in some common situations. For example:
Immortal
This expensive unit is meant to be countered by low-tier units. It's very powerfull against armored units, but it's attack is much less effective against non-armored, only 40% effective. In an scenario where there are many units in battle, it's very difficult to force the Immortals to attack the armored units, unless there are obvious candidates within range, like Siege Tanks and Colossi. But in a battle against lots of smaller units, like mixed infantry, or Roaches mixed with other units, it's a different story. The slow movement speed doesn't helps.
It's shield mechanic is very interenting, but once the shields are gone, the unit will follow.
Basically, when there's a mixed army, it's shift-attacking all the armored units, or accept the randomness of what it's shooting at.
Void Ray
This unit is intended to destroy armored units and buildings, and is hard-countered by light anti-air units when charged, and by everything with and anti-air attack when uncharged. It's not even good against armored units when uncharged, unless you have enough of them to lose few until they get charged. This is too drastic, as the unit is quite useless when uncharged and very powerful when fully charged, at least vs armored/buildings.
What do you think?