I'm curious if the Void Ray works better in small squads, like you would use Dark Templar or Reapers, than in large groups like other units. I know that of course they're expensive, but if you get large numbers of Void Rays they kill targets faster collectively and don't get the chance to charge up their beams, whereas in smaller groups they do less damage collective, they focus on a target longer and can charge up their beams easier. As an experiment I built a dozen of the things (I stayed after the game ended to check this) and had them attack my buildings. Standards 1000+ HP buildings only let one or two charge up, while it took destroying a 1500 HP central base for all of them to charge.
So that's my question, conceptually do you think smaller groups of Void Rays are more effective than large groups due to how they power up?




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. Most of the time, it seems like they're confused, and don't know what to shoot first. Interceptors act as meatshields that allow the Void Rays to take less hits, until the enemy reacts by focusing fire on the VRs. Then you move the attacked VR back. If the enemy has only ground units, you go away from his army, and attack another spot.