I've been hoping for map concepts like that for ages. I'm glad blizzard is doing it. Of course there is stuff to tweak but 2 player maps where the players aren't at cross positions open so many possibilities...
06-23-2009, 06:47 AM
#21
I've been hoping for map concepts like that for ages. I'm glad blizzard is doing it. Of course there is stuff to tweak but 2 player maps where the players aren't at cross positions open so many possibilities...
06-23-2009, 07:44 AM
#22
06-23-2009, 08:43 AM
#23
Lots of things have changed now... island maps probably won't have the same mechanics as in BW. Think of warp-in and nydus canals. A protoss or zerg could destroy a lightly defended terran island in a heartbeat if the T can't respond quickly enough with his land army.
06-23-2009, 10:30 AM
#24
06-23-2009, 12:22 PM
#25
Even though SC 2 is the secuel of SC. We cant compare any unit with another. Its just stupid. You cant even say the marine works as the sc marine.
Lets just say every unit in sc2 is unique, though they might have similar characteristics as the old SC units.
We have seen the zergling rush replaced by the roach rush. Things are different and no mather what ppl say, they are different.
(And probably most of the ppl will try old SC tactics on their first games of SC 2)
Im looking forward for this kind of maps to boost the 1v1 games.
06-24-2009, 09:19 AM
#26
That is not the point, Nydus and Warp-in comes together with transportation, you cant have it earlier... And Terran could just fast exp on Island and you cant touch it until tier 2. That is why map like Lost Temple is replaced in Tournaments with maps like Andromed and Python, where you have island, but you cant land CC there cuz of one mineral that you need to gather first and then expand there, so all races are equal. But they can make Bridges on this map(Scrapyard) with Islands and Map would be fairly balanced.
"Living for the Swarm!"
06-24-2009, 11:08 AM
#27
Which is stupid if you ask me. The reason why Terran's have lift-off is so they can ****ing use it as part of their racial trait. Not have it nullified to be just like everyone else.ut you cant land CC there cuz of one mineral that you need to gather first and then expand there, so all races are equal. But they can make Bridges on this map(Scrapyard) with Islands and Map would be fairly balanced.
06-24-2009, 03:12 PM
#28
People like to bring up this argument... but the resources it takes to make 1-2 CCs in the start is enough to put you behind in the fight.. Its a risk/reward situation.
If you risk spending 400 minerals or whatever the final amount will be on a CC, you'll be rewarded as a terran player by having a relatively safe expansion. However, if the protoss sets up a proxy pylon with warp in you'll be spending all that extra money to defend, and if they play well enough, and get blink or warp prisms while they have you stuck defending your main, even your expansions will be up for grabs.
I dont think the other races are that effected by this...
Please stop the spread of Mass Effect!!!
06-25-2009, 04:45 PM
#29
Doesn't Warp-in come right after you get the Cybernetics core? So it comes before the actual Protoss transport.
06-25-2009, 05:17 PM
#30
Exactly, it's a decisive tactical choice. However, in BW it's a big deal because it's a safe early expand (which gives you time to secure it, but you can't maynard to it), but it stays safe later on. The opponent has to invest a lot of ressources and tactical ground to take it down. This will be lessened in SC2 because everything is so much more mobile. That's why I don't think adding minerals on islands is necessary, because at T2 it'll be a bigger deal to protect (as T) than it'll be to attack (as Z or P).