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Thread: StarCraft II Battle Report Three

  1. #21

    Default Re: StarCraft II Battle Report Three

    I've been hoping for map concepts like that for ages. I'm glad blizzard is doing it. Of course there is stuff to tweak but 2 player maps where the players aren't at cross positions open so many possibilities...

  2. #22

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by Pandonetho View Post
    Oh my god, that map is beautiful. I'm glad to see some asymmetry in there, anyone else?
    I agree, it really looks good, and i love the fact that there is only one yellow mineral field so those players will fight for it. What i dont like is 3 'Islands' making imba for Terran player.
    "Living for the Swarm!"

  3. #23

    Default Re: StarCraft II Battle Report Three

    Lots of things have changed now... island maps probably won't have the same mechanics as in BW. Think of warp-in and nydus canals. A protoss or zerg could destroy a lightly defended terran island in a heartbeat if the T can't respond quickly enough with his land army.

  4. #24

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by Pandonetho View Post
    Oh my god, that map is beautiful. I'm glad to see some asymmetry in there, anyone else?
    Hell yeah dude, I'm a huge supporter of asymmetrical maps...even if its insignificant. Should add some variety and on-the-fly strategies to the game.

    This map is stunning.

  5. #25
    The_Blade's Avatar Administrator
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    Default Re: StarCraft II Battle Report Three

    Even though SC 2 is the secuel of SC. We cant compare any unit with another. Its just stupid. You cant even say the marine works as the sc marine.

    Lets just say every unit in sc2 is unique, though they might have similar characteristics as the old SC units.

    We have seen the zergling rush replaced by the roach rush. Things are different and no mather what ppl say, they are different.

    (And probably most of the ppl will try old SC tactics on their first games of SC 2)

    Im looking forward for this kind of maps to boost the 1v1 games.

  6. #26

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by Hammy View Post
    Lots of things have changed now... island maps probably won't have the same mechanics as in BW. Think of warp-in and nydus canals. A protoss or zerg could destroy a lightly defended terran island in a heartbeat if the T can't respond quickly enough with his land army.
    That is not the point, Nydus and Warp-in comes together with transportation, you cant have it earlier... And Terran could just fast exp on Island and you cant touch it until tier 2. That is why map like Lost Temple is replaced in Tournaments with maps like Andromed and Python, where you have island, but you cant land CC there cuz of one mineral that you need to gather first and then expand there, so all races are equal. But they can make Bridges on this map(Scrapyard) with Islands and Map would be fairly balanced.
    "Living for the Swarm!"

  7. #27
    Pandonetho's Avatar SC:L Addict
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    Default Re: StarCraft II Battle Report Three

    ut you cant land CC there cuz of one mineral that you need to gather first and then expand there, so all races are equal. But they can make Bridges on this map(Scrapyard) with Islands and Map would be fairly balanced.
    Which is stupid if you ask me. The reason why Terran's have lift-off is so they can ****ing use it as part of their racial trait. Not have it nullified to be just like everyone else.

  8. #28

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by RamiZ View Post
    That is not the point, Nydus and Warp-in comes together with transportation, you cant have it earlier... And Terran could just fast exp on Island and you cant touch it until tier 2. That is why map like Lost Temple is replaced in Tournaments with maps like Andromed and Python, where you have island, but you cant land CC there cuz of one mineral that you need to gather first and then expand there, so all races are equal. But they can make Bridges on this map(Scrapyard) with Islands and Map would be fairly balanced.
    People like to bring up this argument... but the resources it takes to make 1-2 CCs in the start is enough to put you behind in the fight.. Its a risk/reward situation.

    If you risk spending 400 minerals or whatever the final amount will be on a CC, you'll be rewarded as a terran player by having a relatively safe expansion. However, if the protoss sets up a proxy pylon with warp in you'll be spending all that extra money to defend, and if they play well enough, and get blink or warp prisms while they have you stuck defending your main, even your expansions will be up for grabs.

    I dont think the other races are that effected by this...
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

  9. #29
    Pandonetho's Avatar SC:L Addict
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    Default Re: StarCraft II Battle Report Three

    Doesn't Warp-in come right after you get the Cybernetics core? So it comes before the actual Protoss transport.

  10. #30

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by Santrega View Post
    People like to bring up this argument... but the resources it takes to make 1-2 CCs in the start is enough to put you behind in the fight.. Its a risk/reward situation.

    I dont think the other races are that effected by this...
    Exactly, it's a decisive tactical choice. However, in BW it's a big deal because it's a safe early expand (which gives you time to secure it, but you can't maynard to it), but it stays safe later on. The opponent has to invest a lot of ressources and tactical ground to take it down. This will be lessened in SC2 because everything is so much more mobile. That's why I don't think adding minerals on islands is necessary, because at T2 it'll be a bigger deal to protect (as T) than it'll be to attack (as Z or P).

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