Alright! Today is the last day before the hiatus. Maybe we'll have some more beta testing before release but it's unlikely that we would see some units removed and added.
Now with that in mind, what units do you think blizzard might throw in with the expansions?
Please bear in mind that isn't about the coolness factor. This is about gameplay.
Remember how back in SC vanilla protoss didn't have any AtA fighters? How Zerg didn't have any way of handling too large a number of ground units and the defiler didn't work with anything other than ultra/zerglings (which pushed it back a whole lot more in the tech tree).
Remember the days where stim had to be used with even greater care, because you could never get those 10hp back?
Also, back in SC vanilla, some of the expansion units, such as the valkyrie, were actually scrapped during the alpha or beta phase and kept for later.
Maybe back in SC vanilla people were saying the exact same thing, but I don't feel like Blizzard has left any gaps in WoL (which is a good thing of course).
Take terran for example: they've got their AtA unit, with long range, their uber turrets, GtA splash with the thor, cheap/quick GtA with the marine. They've got their serious ground splash with the tank and hellion(anti-light), their anti-armored units are the tank mode and marauders, plus two casters which are beyond awesome (direct damage, cloak, nuke, EMP, turrets, PDD, splash damage) and designated AtG which can cloak. They've also got a dropship/medic combo... which does a lot for just one unit.
What have I missed? The BC, which is the capital ship that can only be used in end game scenarios and can do everything (except hide) pretty well.
I also didn't mention the reaper because for now it seems to be exclusively an early game raider.
I'd be pretty curious to see people's opinion regarding the three races in the current build. Do you think there are any gaps to fill with a new unit?
I thought the predator was scrapped because they wanted to keep it for an expansion, but then I saw the PDD had taken its role.
Many people expect the lurker to come back but blizzard has shot down those suggestions by saying the splash was covered (and I agree, banelings fill that role in a challenging, but interesting way).
And I doubt the soulreaver or tempest will come back, since those fields seem to be vastly covered for protoss. Chargelots and blinkers seem to cover the mobility section pretty well (the whole "gets stronger with kills was scrapped), and the carrier isn't getting enough use anyways, so adding a AtG carrier seems to be overkill.
Have I missed any units that were shown but didn't make the build? My memory seems a bit fuzzy.
Does anyone think one of those units might come back?
TL;DR:
And now it's time for people's theories.
I'll edit the OP with people's suggestions for each race. I can also add a section for spells if people want to discuss that as well (matrix defense and volley for the BC for example).
I understand many of these ideas will be crazy, but as long as they fill some sort of a niche and don't overlap too much with other units it's all good!
Feel free to criticize my ideas. I don't really expect my zerg idea to be good, and I doubt people will have that many ideas that can fill a gap in the current races, but i wanted to give this thread a try.
Zerg:
-A very fast T1 unit, perhaps ling or roach evolved, that has a low range GtA attack. This unit can cliff-jump, and is supposed to hunt down air units with its superior speed. I can't figure out what kind of GtG damage it could have without overlaping with other units, and I wish I could give it a net or ensnare... but that's already covered. (Hammy)
Terran:
Protoss:




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