As most of the terrans players know reapers become a "useless" unit later in the game, and are only viable early game for a brief time window, when you can reaper haras the enemy.
So i decided to make this thread so we can discuss this problem, and i will also like to share my proposed solution to the problem
What i'm proposing is to fundamentaly change how the reaper works. First of the reaper should lose it's jet pack ability and it should become an upgrade. And in return the reapers default movement speed should be increased and it should also receive stim. Thus making it a strike harass unit, heavily specialized on it's speed ( a unit with a jet pack should be faster than other units) to be able to engage and harass the enemy and bypasing their defences early game. Later in the game the unit would be still viable if all the upgrades would be researched ( stim, cliff jumping, nitro packs) , making the unit a great haras unit and a real threat .
It would take quite some time before all of the upgrades would be researched, with this the reaper would not be op early game, but lategame with all the upgrades researched the unit would still be a force to be reckoned with.
So in short, it's default movement speed should be upgraded by 20-30%, cliff jumping should become an upgrade instead, it should receive stim back, and if neded a small buff to it's hp from 50 to 60. Early game the unit would behave like the vulture from sc1 in it's harass role, but slightly more specialized in that role. But where later in the game when all of the upgrades would be researched the unit would realy start to shine and be actualy a viable option. Well this is my take on it. Fell free to share your, or coment on my idea.




) to be able to engage and harass the enemy and bypasing their defences early game. Later in the game the unit would be still viable if all the upgrades would be researched ( stim, cliff jumping, nitro packs) , making the unit a great haras unit and a real threat .

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