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Thread: StarCraft II Battle Report Three

  1. #161

    Default Re: StarCraft II Battle Report Three

    Phoenix's attack looks really ugly...worst.
    I think this is simply because its animation wasnt completed.

  2. #162

    Default Re: StarCraft II Battle Report Three

    also note that this battlereport is also from a build that's nearly 4 months old. In March they showed new building warp in animations in the blizzcast that wasn't in this battle report. In April they showed Battle Report 2 with updated UI that somehow wasn't in this Battlereport.

    And lately they've shown death animations that haven't been in either battle reports. Screenshots showing completely redesigned Queen, Infestor, Uprated Roach (all of which aren't in either BR2 or BR3) So I wouldn't be so quick to judge any art assets in the battle reports as they've already been updated or stripped out of the game.

    I wonder how the balance is now since we already know many of the things in the game are already different. Obelisk for example no longer gives pylon power and food. Nullifiers are already called disruptors.

    We can go on and on but it's quite apparent that the amount of changes in the game is huge compared to the battle reports. If you want updated graphics check out the latest screenshots as they are probably from the latest builds.

    Interestingly the Carrier is not in any of the screenshots as of late, and only in the death animations video - of which may be already 2-3 months old, Karune did say in a very old QA that they worked on death animations which couldn't be shown in screenshots.
    Last edited by Wankey; 06-21-2009 at 07:01 PM.

  3. #163

    Default Re: StarCraft II Battle Report Three

    Here's a question: do we know for sure this even is BR3? Maybe its a leaked scrapped BR. I thought I saw somewhere some community guy say it was official, but I can't remember.

  4. #164

    Default Re: StarCraft II Battle Report Three

    Well, this is definitely BR3. It's already on Blizzard's US SC2 website. I'm quite sure it'll be released on Monday.

    The thing is, this report is using a build BEFORE BR2 (lots of evidence supports this), so I'm assuming that they dug this one up from the replay archives, and then just did a quickie on the commentary because they had some spare studio time.

    I dunno why this one wasn't BR2 and BR3 is based on a newer build.

  5. #165

    Default Re: StarCraft II Battle Report Three

    Part 2
    7:38

    Zealots destroy Hatchery, Mantaling is selected.

    Are Mantalings the 'broodlings' that spawn after buildings are destroyed?

  6. #166

    Default Re: StarCraft II Battle Report Three

    I guess so.

  7. #167

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by DemolitionSquid View Post
    Here's a question: do we know for sure this even is BR3? Maybe its a leaked scrapped BR. I thought I saw somewhere some community guy say it was official, but I can't remember.
    That's what I thought for a bit there too. It's weird that it's obviously before BR2 and it's a PvZ, which is what they would want for BR3.

  8. #168

    Default Re: StarCraft II Battle Report Three

    anyone else feel that nullifiers/disruptors had an unnaturally long range when attacking the overlord at 6:50?

  9. #169

    Default Re: StarCraft II Battle Report Three

    yes, disruptor range definitely needs nerfed.

    Force Field however, needs to be a 3rd tier spell. It's way too powerful for a 1st tier spell.

    Then again we haven't seen hallucination. I believe it should start off with hallucination, then invisibility, then force field.

    Unless they're going to make force field attackable, which makes it a enemy force dependent blockage rather than timed.

  10. #170

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by Wankey View Post
    Unless they're going to make force field attackable, which makes it a enemy force dependent blockage rather than timed.
    That's a pretty good idea, but how does one explain lore-wise how a force field is attacked by claws and acid?

    Also, making it force dependent can overpower the force field against lower tier units even more.
    - You've seen StarCraft: First Contact -

    - Now, prepare for the Final Metamorphosis -


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