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Thread: StarCraft II Battle Report Three

  1. #141
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    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by Noise View Post
    Doesn't anyone think that Zerg mind control is a bit over the top?
    As I said earlier, the best defence against that would have been producing a couple of Observers beforehand.

  2. #142
    Runei's Avatar Junior Member
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    Default Re: StarCraft II Battle Report Three

    If a unit has been parasited does it still give its sight to the original owner? If you parasite an obs and bring it to your base to kill it will the protoss see your base?

    I once microed a drone so well that my opponents computer exploded.

  3. #143

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by kxr1der View Post
    Im pretty sure Zerg mind control is temporary. You can see the zerglings kill the collosi after the battle. So its on a more available caster than SC1 but it isnt as good, seems ok to me.
    I didn't realize, that is a little better.

    Quote Originally Posted by MattII View Post
    As I said earlier, the best defence against that would have been producing a couple of Observers beforehand.
    That only means you can see the Infestor, chances are it will be able to mind control your best unit before you can kill it.

  4. #144
    Pandonetho's Avatar SC:L Addict
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    Default Re: StarCraft II Battle Report Three

    The warp in time for Protoss is ridiculously fast.
    Because it's supposed to be near instant...

  5. #145

    Default Re: StarCraft II Battle Report Three

    What would you use to pick off that warp prism since theres no more scourge?
    Corrupters. The guy had an Infestor Pit, so he had access to them. Or hell, anything that can shoot air units..

    Shocking though it may be to believe, Scourge are not the only way to kill flying units.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

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  6. #146

    Default Re: StarCraft II Battle Report Three

    I'm still curious how that Phoenix and Warp Ray got destroyed after they killed the queen. From what we say, the only thing he had available to attack air was the queens. But based on how quickly the Warp Ray vaporized the queen he must of had two ready to attack it while his attention was removed.

  7. #147

    Default Re: StarCraft II Battle Report Three

    Umm does anyone else see a goldfish swimming in the Immortals tank?

    http://www.youtube.com/watch?v=PEpdp...layer_embedded


    5:21 in the unit portrait

  8. #148

    Default Re: StarCraft II Battle Report Three

    pretty sure that's the icon over units heads when they get MC'ed by infestor
    “Although our intellect always longs for clarity and certainty, our nature often finds uncertainty fascinating.” ~Karl Von Clausewitz~

  9. #149

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by ArcherofAiur View Post
    Umm does anyone else see a goldfish swimming in the Immortals tank?

    http://www.youtube.com/watch?v=PEpdp...layer_embedded


    5:21 in the unit portrait
    Ancient cybernetic warriors are allowed to keep pets!

    It must get lonely in that shell.

  10. #150
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    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by Noise View Post
    That only means you can see the Infestor, chances are it will be able to mind control your best unit before you can kill it.
    Except that you shred them with Zealots, they die outright, or they survive the extra few moments, either way they're dead.

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