06-19-2009, 06:54 PM
#131
06-19-2009, 07:15 PM
#132
It's probably an asymmetric skill thing. It's easier to keep Proton Charge active constantly than it is to keep Queens constantly spawning larva and using that extra larva on Drones.My question is how did the Protoss have such an economical advantage the entire game? They said at one point the protoss had double in the income rate. I mean, the Zerg got harassed a little bit that slowed down his minerals, but seriously... was that the "probe charge" ability at work or what? If so, that's just imbalanced.
Zerg macro has always been more complicated and less forgiving than other race's macro.
Also, imagine that every Queen death you saw was the death of half of a Hatchery's larva production. There were lots of Queen kills. That was a hell of a lot of damage to the economy of the Zerg.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
06-19-2009, 07:16 PM
#133
06-19-2009, 08:18 PM
#134
DROOLS. That was amazing.
06-19-2009, 08:36 PM
#135
06-19-2009, 08:42 PM
#136
Doesn't anyone think that Zerg mind control is a bit over the top? It's pretty hard to balance when you can instantly turn ANY enemy unit to your side. It's going to be pretty annoying going into battle knowing that whatever the most powerful unit in your army is, it is going to get mind controlled.
06-19-2009, 08:46 PM
#137
The Mother of all Queens!
Thanks to Dynamik- for the signature!
06-19-2009, 09:19 PM
#138
For a Tier 2 caster? A Tier 2 spell that needs to be comparable to Psi Storm and Hunter-Seeker Missile?Doesn't anyone think that Zerg mind control is a bit over the top?
Absolutely not.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
06-19-2009, 09:41 PM
#139
06-19-2009, 09:45 PM
#140
Psi storm would have massacred those packed zlings. The warp in time for Protoss is ridiculously fast. In my experience on ICCUP I find I often try to split up protoss army by assaulting multiple bases and the fact that he has to move all his units to defend one spot is one of the main reasons its actually ok to be a zerg player. With all this added P mobility it seems like zerg is the slow race anymore, you see blink totally mow down the roaches? What would you use to pick off that warp prism since theres no more scourge? I feel zerg air is the weakest now too... havent seen much action of it yet of course though.
I once microed a drone so well that my opponents computer exploded.