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Thread: StarCraft II Battle Report Three

  1. #171

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by Freespace View Post
    That's a pretty good idea, but how does one explain lore-wise how a force field is attacked by claws and acid?

    Also, making it force dependent can overpower the force field against lower tier units even more.
    Well technically aren't shields also attackable by claws and acid? Isn't a force field similar?

    I think making them attackable with something like 100-200 hp would be a good balancing measure.

  2. #172

    Default Re: StarCraft II Battle Report Three

    Good point.
    - You've seen StarCraft: First Contact -

    - Now, prepare for the Final Metamorphosis -


  3. #173

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by Wankey View Post
    yes, disruptor range definitely needs nerfed.

    Force Field however, needs to be a 3rd tier spell. It's way too powerful for a 1st tier spell.

    Then again we haven't seen hallucination. I believe it should start off with hallucination, then invisibility, then force field.

    Unless they're going to make force field attackable, which makes it a enemy force dependent blockage rather than timed.
    Force Field was created specifically to block in tier 1. Its ultimate design purpose is to stop the Protoss player from getting rushed. Remember, by tier 3 we have air units, which Force Field is useless against. Tier 1 is the time its most useful. Any other times it gets used are just added benefits.

  4. #174

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by DemolitionSquid View Post
    Force Field was created specifically to block in tier 1. Its ultimate design purpose is to stop the Protoss player from getting rushed. Remember, by tier 3 we have air units, which Force Field is useless against. Tier 1 is the time its most useful. Any other times it gets used are just added benefits.
    I agree, they can nerf it by adding Hit Points or making it as a channeling spell, or to last less, or energy cost from 50 to 75... There are a lot of ways to balance it, but not by putting it Tier 3.
    "Living for the Swarm!"

  5. #175

    Default Re: StarCraft II Battle Report Three

    Force Field should be 100 shield energy with a time out. It works like this, early game, you don't have enough troops to kill it before it times out, so it works as usual.

    In late game, yuo have a shit load of counters, ie more troops, and even the EMP will utterly vaporize force field.

    Then Disruptor would be using things like invisibility and hallucination.

  6. #176

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by Wankey View Post
    Force Field should be 100 shield energy with a time out. It works like this, early game, you don't have enough troops to kill it before it times out, so it works as usual.

    In late game, yuo have a shit load of counters, ie more troops, and even the EMP will utterly vaporize force field.

    Then Disruptor would be using things like invisibility and hallucination.
    I don't know where did you get this, as far as i know, Disruptor has Force Field, hallucination and Phase Shift. HT got Psi Storm, Rift and Archon Meld. I think that invisibility was scrapped...
    "Living for the Swarm!"

  7. #177

    Default Re: StarCraft II Battle Report Three

    Quote Originally Posted by RamiZ View Post
    I don't know where did you get this, as far as i know, Disruptor has Force Field, hallucination and Phase Shift. HT got Psi Storm, Rift and Archon Meld. I think that invisibility was scrapped...
    Um, I don't see your point. Phase Shift makes a unit disappear.. I assumed it made it go invisible. Bad wording then perhaps? Is it some sort of stun like spell? I only got one thing wrong due to misinterpreting the words, adding on the fact that I was merely speculating about the gameplay.

    Nothing we know about the game is set, beta is coming to wipe everything off the board. Remember how Warcraft 3 changed during Beta?

  8. #178

    Default Re: StarCraft II Battle Report Three

    Phoenix's attack looks really ugly...worst.
    I looked back at the SC2 intro and... the Phoenix's attack hasn't changed one bit. Neither has the Stalker's. So if it looks ugly now, it looked ugly then.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  9. #179

    Default Re: StarCraft II Battle Report Three

    The Protoss didn't have any beam/laser weapons at all that I can think of in SC1, now they've got heaps. I don't like it, I like the energy balls, they suited the Protoss.

  10. #180

    Default Re: StarCraft II Battle Report Three

    The stalkers attack has been constantly tweaked although overall it's still a line of blue.

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