06-22-2009, 03:36 AM
#171
06-22-2009, 04:42 AM
#172
Good point.![]()
06-22-2009, 05:32 AM
#173
Force Field was created specifically to block in tier 1. Its ultimate design purpose is to stop the Protoss player from getting rushed. Remember, by tier 3 we have air units, which Force Field is useless against. Tier 1 is the time its most useful. Any other times it gets used are just added benefits.
06-22-2009, 08:50 AM
#174
06-22-2009, 09:01 AM
#175
Force Field should be 100 shield energy with a time out. It works like this, early game, you don't have enough troops to kill it before it times out, so it works as usual.
In late game, yuo have a shit load of counters, ie more troops, and even the EMP will utterly vaporize force field.
Then Disruptor would be using things like invisibility and hallucination.
06-22-2009, 09:04 AM
#176
06-22-2009, 09:21 AM
#177
Um, I don't see your point. Phase Shift makes a unit disappear.. I assumed it made it go invisible. Bad wording then perhaps? Is it some sort of stun like spell? I only got one thing wrong due to misinterpreting the words, adding on the fact that I was merely speculating about the gameplay.
Nothing we know about the game is set, beta is coming to wipe everything off the board. Remember how Warcraft 3 changed during Beta?
06-22-2009, 12:37 PM
#178
I looked back at the SC2 intro and... the Phoenix's attack hasn't changed one bit. Neither has the Stalker's. So if it looks ugly now, it looked ugly then.Phoenix's attack looks really ugly...worst.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
06-22-2009, 12:40 PM
#179
06-22-2009, 12:40 PM
#180
The stalkers attack has been constantly tweaked although overall it's still a line of blue.