Yeah it's not as over the top as I first thought because I thought it was permanent mind control, temporary makes a lot more sense.
06-20-2009, 04:27 AM
#151
06-20-2009, 11:04 AM
#152
06-20-2009, 07:57 PM
#153
I'm surprised they haven't posted it on the official site yet. Maybe they will on Monday.
06-20-2009, 08:16 PM
#154
Neural Parasite looks like it will be a very nice bas defence trick, however. An infester in the right place could change the dynamic of an attack, imagine if you took that High Templar? or that Thor? Or that Queen?
nasty, nasty, nasty
06-20-2009, 08:30 PM
#155
The problem with using an Infestor in that way is that the Protoss player will almost certainly have an Observer on hand, in which case 3-4 Zealots will shred it.
06-20-2009, 09:33 PM
#156
There were 4 infestors there and a few blocking units, and with even 1 colossus under the parasite, the Zerg should have easily have been able to repulse that attack.
06-21-2009, 03:29 AM
#157
Taking key units with a neural parasite will indeed change the course of the battle, I fear it - mostly because I love PvZ games and I already have 3 builds ready for SC2.
Using the NP on caster units or units like BC's or Ultralisks ...
I hope that the Archon will get back it's Mael Storm back somehow
Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up
06-21-2009, 10:41 AM
#158
06-21-2009, 12:07 PM
#159
Looks great. I kept having my doubts about SC2 but it sreally coming along nicely and this battle report really makes me want to play.
06-21-2009, 01:07 PM
#160
Phoenix's attack looks really ugly...worst.