06-19-2009, 11:47 AM
#71
06-19-2009, 11:49 AM
#72
Betcha that was part of the plan all along...not getting observers. DK appears to be quite godly at this game, and making such a costly mistake seems silly for someone of his caliber. I still think some of these games are staged, or at least has criteria set forth at the beginning (build this unit, and don't build this unit...etc).
06-19-2009, 11:49 AM
#73
Actually, after watching the HD version... I'm thinking that this BR3 is actually on an older build than BR2!
Why do I make this proposterous claim? watch BR2, you can instantly notice the much updated UI, this one is still using the same UI from BR1.
Also, notice that none of the death animations have been added in, and that from BR2's zerg, nothing has been updated at all. Nothing new at all, no new spawning pool, no new effects, nothing. The hatchery looks the exact same, and we know that it has already been remodelled in the latest screenshots.
So I propose this hypothesis:
They made 2 BRs during the BR 2 period. Recorded both games, however only got time to translate one game and the subsequent legal issues that came with it.
Now with this one, they "leak" solely to korea and other non American websites. The timeline for this release has to dramatically cut short.
To sum up my findings, there has been nothing new added to the zerg. We get to see progress on the protoss since 9 months ago (BR1). The map is nothing new (we saw this kind of map in GC08). And the biggest evidence here is the interface, which suggests this game was recorded BEFORE BR2.
In other words, the Beta is slightly delayed (they said early June, it's coming out of mid june already) and this is their contingency plan.
Anyway takers on my theory?
Last edited by Wankey; 06-19-2009 at 11:52 AM.
06-19-2009, 11:52 AM
#74
06-19-2009, 11:57 AM
#75
Addendum to my theory... the protoss also don't use the new warp in animation from blizzcast 8
06-19-2009, 12:02 PM
#76
There's no reason to do that.I still think some of these games are staged, or at least has criteria set forth at the beginning (build this unit, and don't build this unit...etc).
These games would be better if they had actually done that.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
06-19-2009, 12:02 PM
#77
06-19-2009, 12:04 PM
#78
Wow the game looks amazing. Even the parts that are obvious placeholders or obsolete models look so smooth when animated.
Obviously anything having to do with stats and strategies is probably already out of date, but here are some observations
- Like others are saying, what was the deal with no observers? Sure he had a huge economic lead but he could have saved a lot of the trouble he got into with just one observer. In fact I kind of worry that a lot of the cool tactics the Zerg player used just wouldn't work, at all, if the enemy has detection. Could be an issue.
- Zerg player showed some impressive use of burrow micro early on, then it's like he forgot he could use it. At about 9:00 he gets in that fight with the Stalkers and tries to run away with his roach troops, letting a lot of them die for no reason.
- Force field and Disrupters seem to come out really fast for how strong they are, especially against Zerglings and roaches. But that's subject to balance of course. I defintely see potential for some pimpest plays or just really bitchy force field tactics
- Neural Parasite = awesome, and shown off to very good effect in this match. However I kind of agree with the idea that maybe the builds were staged to show that off. Like above, if there had been even one Observer that trick against the Colossi wouldn't have worked.
- Generally sweet micro on both sides, for a change, as well as intelligent unit countering. It wasn't just one-sided like some parts of the other BRs. Seems like Zerg just got outresourced. I'm kind of curious whether this was due to the early econ harass by Protoss or if Zerg just didn't keep up with worker production.
The Spider Brigade has disabled your radio gauge
06-19-2009, 12:10 PM
#79
I'll play both eventually. But the Zerg just feel weak and not really innovative right now. Zerlings, Roaches replace Hydras, Infestors replace Defilers, burrow micro... it reminds me too much of SC1 Zerg. If DK had built just ONE Observer, that game would of been over much earlier.
It was the fuckin Proton Charge from those Obelisks.
06-19-2009, 12:10 PM
#80
Despite it being an older build, it was still really nice to watch. It was nice to see David Kim attacking from all sides, he used a Phoenix (which looks better btw), a void ray (attack looks cool, but wierd), warp prism, etc. Zerg player made good use of the infestor (too bad it wasn't the new model), and good baneling sneak attack.
Just a great battle from both sides.