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Thread: Husky Video: The State of BNET 2.0

  1. #41

    Default Re: Husky Video: The State of BNET 2.0

    Quote Originally Posted by TheRabidDeer View Post
    Didnt war3 have a very similar matchmaking system?
    Not sure on that one. I would win a few but then play people on what seemed like a win% basis. Then I'd be stomped for a long time until I played people below my skill level again. That and I never played anyone near the same level as me.

  2. #42
    Member
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    Default Re: Husky Video: The State of BNET 2.0

    More than chat rooms or LAN, or the funky friend system (which I'm sure is going to get revamped anyway), I want cross-region play .

    I'd be grateful for just that.

  3. #43

    Default Re: Husky Video: The State of BNET 2.0

    Yeah, I really don't understand why they got rid of the identifier system.

    Now we gotta do all this email crap and whatnot.

  4. #44

    Default Re: Husky Video: The State of BNET 2.0

    Quote Originally Posted by GRUNT View Post
    More than chat rooms or LAN, or the funky friend system (which I'm sure is going to get revamped anyway), I want cross-region play .

    I'd be grateful for just that.
    Indeed, region lock is the one truly detrimental decision Blizzard made. There's no good reason why it should exist (except for such mercantile matters as microtransactions) and many good reasons why it shouldn't.

  5. #45
    Maul's Avatar Member
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    Default Re: Husky Video: The State of BNET 2.0

    Not another thread...
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  6. #46

    Default Re: Husky Video: The State of BNET 2.0

    This one has gone into a little less spiteful direction.

  7. #47

    Default Re: Husky Video: The State of BNET 2.0

    Kittens alongside fairly constructive criticism. What's not to love?
    Decepticons, transform and rise up!

  8. #48

    Default Re: Husky Video: The State of BNET 2.0

    Taps shield.

  9. #49

    Default Re: Husky Video: The State of BNET 2.0

    Quote Originally Posted by pure.Wasted View Post
    I think a lot of the issues with communication have to do not with the FREQUENCY of posts, but rather the CONTENT those posts were communicating.

    Hearing "Yes Galaxy Editor CAN _____" for the umpteenth time in a row may have been great at the time (and I emphasize 'may'), but now that we look back on it, it would have done that whether we'd asked about it or not, whereas stuff like what Blizz is finally doing now with these Patch insights, where they share their thoughts behind design decisions... if they'd done THAT from the start, we'd have made a lot more headway.
    I'm sorry, but 'headway' and 'insights'? You're making it sound as if you think that the community was an active contributor to the game's development balance-wise during alpha. The truth is that we weren't. We are not game designers, let alone Blizzard employees. Therefore, Theorycrafting and our thoughts on gameplay decisions are not routinely taken onboard.

    Rather, they kept going on about the Editor's capabilities because it was a positive feedback mechanism. That was an area where our comments and wants can and were actively being taken up. Knowing what the community wants here would have helped the game designers figure out what needed to be developed and streamlined. The same would probably have been done for Battlenet 2.0 and in-game graphics.

    In other words, where fan feedback would have been more listened to early on would be in the game's aesthetics and support systems.

  10. #50

    Default Re: Husky Video: The State of BNET 2.0

    Quote Originally Posted by mr. peasant View Post
    I'm sorry, but 'headway' and 'insights'? You're making it sound as if you think that the community was an active contributor to the game's development balance-wise during alpha. The truth is that we weren't. We are not game designers, let alone Blizzard employees. Therefore, Theorycrafting and our thoughts on gameplay decisions are not routinely taken onboard.
    Remember how Corruptors had this sweet-ass "Corrupt" ability that allowed them to infest enemy air units? And then all of a sudden they didn't have it? And then like 5 months later, when it's way too late for us to throw new ideas at Blizzard, they decide to tell us WHY they changed it?

    I'm not saying they HAVE to listen to our suggestions... I'm saying they (or anyone in their position) would be foolish not to. And if they'd told us what the problem was right away, in this case and many others, we could have given them a lot more specific ideas narrowed down to find the solution for an existing problem than a staff of 10, 20, even 50 people can come up with.

    Because they didn't, we're stuck with Corruptors that don't corrupt and Infestors that don't infest, among other unfortunate absurdities.
    http://img687.imageshack.us/img687/7699/commun1.png

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