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Thread: LAN, This

  1. #1

    Default LAN, This

    http://gamerant.com/blizzard-starcra...28Game+Rant%29

    Quote Originally Posted by Game Rant
    "I’d like to take a quick moment to describe the similarities between this situation and a small piece of software I use that makes my life a little better, called Windows live Sync. It’s an online service provided by Microsoft that allows any number of computers to log in to the service and autosync files, anywhere in the world. However, if the two computers are behind a local network, the software detects this and starts using the local connection to transfer files. This is awesome, because I use it to sync over 20GB of .mp3 files. The software would be unusable if it didn’t use local network transfer, because it would be slow and costly."
    Retain a required internet pass into Battle.net, require paid accounts, check for local subnet, play on local subnet. If there's no connection to Battle.net (just a ping back and forth), there's no multiplayer. Sometime before Heart of the Swarm? This is a desired feature, by more than the so-called "1%".

    On a side-note, to thwart potential pirates, and because of Blizzard's very secure Battle.net account system... shouldn't spawn copies of the game (eventually) be very simple to setup? Each user who owns SC2 can activate a spawn copy for a single (subject to profitability) other Battle.net user, similarly to the "friend invites". There's no way to my knowledge to easily crack this system, as it'd be akin to cracking Battle.net access in the first place.

    Spawn copy users would obviously be limited to only playing in the same multiplayer games as the parent user, plus whatever other limitations to insure eventual user purchases.

    We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
    http://www.petitiononline.com/LANSC2/petition.html

    LANHAMMER: 252,778
    252,778 against the removal of LAN in StarCraft 2!
    IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"

  2. #2

    Default Re: LAN, This

    I don't see any reason for paid accounts, but otherwise I am wholeheartedly behind this idea. I don't know what Blizzard is thinking these days, but this is definitely what they should do.

  3. #3

    Default Re: LAN, This

    Edfishy, this solution makes too much sense!

  4. #4

    Default Re: LAN, This

    I have to agree with this article, I don't see why they can't attempt a pseudo LAN - and just use Bnet as a verifier. Is it something beyond what the coders can comprehend or what?

  5. #5

    Default Re: LAN, This

    Normal networking code won't go thru a router to reach a computer sitting next to you by the very nature of networking itself, so the only ways to have a program that goes to the internet to end in the computer next to you are:
    • You did that on purpouse.
    • The code is shit.


    I mean, your router has an external IP address. That address cannot repeat in the whole internet. The BN server knows that IP, so if both computers connect to the server thru the same router, they must be local networked, right? Of course, there could be more complex networks when this won't work, but it will in most cases, lag will be pure LAN, and in case the computers don't reach each other you can revert to thru-BN operation.

    Also, the lag reason is bullshit. I played ICCup with no lag with people all over the world. The lag was better than BN 1 @ US East, and the only thing they did is to make a loader for the game.

    .
    Last edited by Norfindel; 05-30-2010 at 08:28 PM.

  6. #6

    Default Re: LAN, This




    "So can you guys explain to me the part where we make money from this? I'm sorry but I don't follow, people are supposed to play our product for free??..."



    Good idea. Too bad it won't happen. Didn't happen with WC3, what makes you think it'll happen with SC2+ Kotick at the helm. Sorry, but the sad truth.

    (I was referring to the Spawn clone thing. They stopped doing that a long time ago. And even with LAN, that opens up the possibilities of Habatchi and faux-users connecting to real battle.net via having one real copy of SC2 act as a log-in bot with the user and friends being able to go into the Faux-LAN game (i.e. how those faux-LAN DOTA Wc3 games are hosted) or something like that.
    But regardless they're being dicks about it)
    Last edited by hyde; 05-30-2010 at 10:29 PM.

  7. #7
    Centipede's Avatar Junior Member
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    Default Re: LAN, This

    Warcraft 3 had LAN.
    I am not a clever man.

  8. #8

    Default Re: LAN, This

    Quote Originally Posted by hyde View Post
    "So can you guys explain to me the part where we make money from this? I'm sorry but I don't follow, people are supposed to play our product for free??..."
    If he actually said that, then my response would be: "Uh, the part where you make money is when you sell millions of copies of an original release and two expansions that could almost stand as their own games."

  9. #9

    Default Re: LAN, This

    Quote Originally Posted by Centipede View Post
    Warcraft 3 had LAN.
    Sorry, forgot to make my post clear. Was talking about spawns.
    Yeah and the LAN thing, like Modern Warfare 2, they want to be Acti-Blizz Control Freaks on their product. They know PC gamers aren't stupid but they'll do anything to circumvent easier methods of getting into legit games with a pirated copy. I remember when hacked Modern warfare 2 copies could get into the same games with legit players.

    Quote Originally Posted by n00bonicPlague View Post
    If he actually said that, then my response would be: "Uh, the part where you make money is when you sell millions of copies of an original release and two expansions that could almost stand as their own games."
    This is Activision-Blizzard we're talking about here.

    "Do you really want chat rooms?"
    -Blizzard

  10. #10

    Default Re: LAN, This

    Thing is, Blizzard promised this kind of technology (look here), but apparently did not deliver. The question that naturally arises is, what makes BattleNet 2.0 better than the original?

    P.S. And besides, region lock in many ways negates the very nature and spirit of the internet and multiplayer games in themselves. The whole point of the web is that you can easily connect and communicate with everyone around the globe (nevermind what countries like China or Iran try to do to prevent this). Compartmentalizing regions, even for a game, is a small but pretty worrying step towards an internet that is censored, controlled, divided and where economical differences between users matter as much as in the real world. So opposing it is a question of principle as much as gaming convenience. Practically all games that were released in the last two decads and had multiplayer, you could play with anyone around the globe, StarCraft 2 shouldn't be different.
    Last edited by Eligor; 05-30-2010 at 11:44 PM.

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