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Thread: Blizzard:"No plans for "specific" chatrooms, crossrealm play"

  1. #1

    Default Blizzard:"No plans for "specific" chatrooms, crossrealm play"

    I thought this was interesting as earlier Blizzard interviews had made it seem like this was right on the docket. And I know it wasnt just me that arrived at this conclusion. In many of the BNET threads their are usually several people talking about how Blizzard is going to add things like chat and cross realm soon. Hopefully the people will see that the full interview has a lot of new info.

    Especially if you pay attention to just what Blizzard is...and isnt saying.

    Also note that if you dont want Blizzard to share your info with third parties you have to email them.

    Full Frank Pearce Interview
    A special thanks to Incgamer for this incredibly indepth and revealing interview.

    First off, do you have anything new for us on

    Depends on what you know on!

    Well, is there anything on the horizon that you haven't talked about up to this point?

    I don't think so. Not at this point. We've got a street date of 27 July set for StarCraft 2, and I think pretty much everything that you guys are going to see coming 27 July has already been talked about pretty extensively.

    Are you happy with the league system that you have at the moment? I know one or two fans have some slight concerns with it.

    I think we're pretty happy with the league system. It's a difficult balance to strike, because you want to feel like you're competitive within the context of that system, as a player, and if you're just being ranked in a huge ladder against 800,000 other players, or whatever it is, you start to feel pretty anonymous and inconsequential, and so with the league system the way we've got it and the different skillsets for the different leagues, you'll always be able to be competitive within your bucket, within the scope of So it's based around the concept of intramural type leagues, and things like that. Even though you might be playing soccer within the context of the league, you're not playing at a professional competitive level, but you still feel like you're competitive within your league.

    How many do you have in each of these brackets, normally?

    It really depends on how many players are on We'll bucket them based on their skill level, and the number of players that the matchmaking system doles out.

    One of the things that people have asked about is if it would be possible to change your name on, or reset your stats?

    In terms of your profile on Nothing specific planned for launch, but definitely something that if there's a big demand for it, then we can certainly consider it, and we'll see what the community reaction is to the feature set when we launch.

    That'll possibly be similar to how World of Warcraft does it, then?

    Sure. Maybe. Yeah. Depends.

    What does it depend on?

    Depends on whether or not it's something the community really wants. [Laughs]

    I know you've said you have plans for guilds, or clans. Is that something you're planning to release before the first expansion?

    Groups and clans is definitely something that we would have a goal of delivering prior to the first expansion. We'll be definitely releasing patches along the way, and so we'll try and get it into one of the patches before Heart of the Swarm comes out.

    So that'll be small patches and content patches?

    Content patches, I think, is probably something more reserved for the concept of a game like World of Warcraft. I don't know if we'll describe any of our patches as content patches, but definitely patches that enhance the feature set of We've got guys that are working on new maps that we can deliver online, and whether we do something like a "Map of the Week" or put those in a patch is still to be determined.

    You did that for StarCraft and Warcraft 3, I think.

    Yeah, for Warcraft 3 we did maps every week.

    Would those be in the same concept, or possibly using the premium map-making system for people to buy them?

    Well, we don't have any plans to launch the marketplace any time soon. Definitely something we want, because we want not only to be able to deliver content that we create to the community, but also if the community is making great content for themselves, have a mechanism by which that can be distributed to the community as well.

    There are many Europeans that have loads of American friends, and have a problem finding matches with Americans. I know you've already promised to bridge this divide...

    [Bob Colayco: That's not the case.]

    No, it'll be structured very similarly to World of Warcraft, where you've got the European region and players matched against the other players within their region.

    [BC: We haven't promised anything like that. That's something we'll look into, but I just wanted to jump in and clarify that.]

    But you're not excluding the possibility – you're just saying there are no current plans for it?

    There are no current plans for it, and if you're a European player and you've got friends that are in another region that you want to be able to connect with, we definitely want to support that. It might mean that you have to access it through the US client, but those facilities will definitely be available in terms of, if you want the US client, go to the US website, download the US client.

    So I can use my same account?


    So I need to buy two clients, that's what you're saying?


    But I can have two of them in my account?

    You'd have an EU account, and a US account.

    And that wouldn't be against the Terms of Service or End User License Agreement?

    No. I'm pretty sure that's not against the TOS or EULA, but you'd be subject to the terms of the EULA for the region in which you're playing.

    Another thing I thought you'd promised was chat rooms within

    Nope. No plans for specific chat rooms at this time. You'll be able to open up chats direct with your friends, and when we add clans and groups there'll be chats for your clans and groups, but no specific plans for chat rooms right now. Do you really want chat rooms?

    Loads of people within the community are wanting Looking For Group chat rooms, and that sort of thing.

    Well, if we've done our job right in terms of the matchmaking service, then hopefully they won't feel like they'll need it for that service.

    With the whole divide thing, though, Australians have ended up with the south-east Asia region. They've been wondering why you'd choose to do that, as obviously there'll be primarily non-English people playing with them.

    That's an interesting challenge for us, because we want to make sure that the connectivity to the servers is such that the game experience is not impacted by a high-latency connection, and the latency between Australia and New Zealand to the servers in the US was such that we felt we would be able to deliver a better gaming experience by using their servers in south-east Asia.

    You guys aren't the first people to do this, as this has happened recently with another game. Generally, this seems to be the problem with the Australasian reason. Is that across the board? Do you think that's the reason?

    I can't speak on behalf of any other game developers, but definitely for us. A high-latency connection to the servers for StarCraft 2 is going to impact the game experience.

    Is there going to be any kind of work to resolve that issue, to get them onto an English-speaking server of some description?

    You know, it depends on the technology infrastructure provided by the telecommunications providers. It's something that we'll be constantly evaluating and looking at. In an ideal world, the Blizzard gaming community would be unified in one global region, but the technology's just not there yet. Ten years ago, we weren't making 3D games. Hopefully, in the same way that we're making 3D games today and we weren't ten years ago, down the road the connectivity in terms of the internet will be such that we can bring everyone together in a unified community, but it's just not possible right now. That's the ideal world.

    [BC: The other thing is that the Asian players are playing on an English client, so they should be able to speak enough English to communicate a "gg" or "attack now," "help." Singapore is an English speaking country, the Philippines is an English-speaking country...]

    Hong Kong.

    [BC: It's not like it's going to be one Australian surrounded by 500,000 Thai people. There's going to be plain English spoken.]

    Plus, isn't StarCraft 2 the universal language of RTSes? How much English do you need to speak to communicate with your opponent and kick his ass? [Laughs]

    You're taking to a very community-like perspective, and a lot of people have been asking if there's any possibility of having a small client, so you don't have to log into the entire

    That'd be really cool, and I think it's definitely something that we will be evaluating. It sounds like an easy task on the surface, but it's not something that's really trivial. We have to figure out if we were going to do something like that, which resources we would use, and if using those resources for a stand-alone client would detract from implementing some of the features that we still want to implement and deliver to the fans in the existing scope.

    That would obviously be appreciated by World of Warcraft fans and Diablo fans, as well as StarCraft fans.

    Yeah. It'd be really cool. It's something we've definitely talked about and we will be continuing to consider.

    How involved have you been, in terms of games development?

    In terms of...?

    The creative process. What would your favourite unit be that's currently in the single-player/multiplayer setup? Do you have one?

    No, I don't have a favourite unit in terms of the multiplayer/single-player. I've played through a lot of the campaign. Not necessarily to evaluate the game balance or to look at the units themselves, but to look at the way we're delivering the storytelling experience.

    How about a favourite character in the story?

    I think the story's really awesome. To pick out a single-character, I dunno... I mean, I think Raynor's got a lot of character development through the story, and we introduce some new characters throughout the story. Tychus is a new character that's really cool. I like to experience it all from the perspective of a fan, and I just think the whole experience overall is really cool.

    You take on a lot of feedback from the beta at the moment. How do you go about evaluating different sorts of feedback, from people saying "This unit sucks," or "That unit sucks," and trying to balance it all out? Or do you look more at data?

    We have a lot of data that we can evaluate in terms of that stuff. We also have our Quality Assurance department filtering through the feedback, we have our community team filtering through the feedback, trying to summarise it and deliver those summaries to the development team, and then ultimately the balance designers and the game director on the team are responsible for determining how they want to incorporate that feedback. One of our corporate values is "Every voice matters" which means it's actually more about listening than talking, for us, and even though every voice matters, that doesn't mean that we're necessarily going to implement every opinion.

    A lot of fans have been asking about a StarCraft expansion unit called the Lurker. It was originally part of StarCraft 2. Are there any plans to bring it back? Why did you cut it?

    It's really an issue of making sure that the ideas we have our cool and focused, and there's not enough space to implement every cool unit that we concieve. While you may not see some of the cool units that have been conceived in the multiplayer experience, you'll see a lot of units that are very signature StarCraft units in the single-player campaign. The Goliath is in the single-player campaign, but not multiplayer. The Firebat is in the single-player campaign, but not multiplayer. The Science Vessel. Any of that stuff that we have used and developed along the way that we don't end up incorporating in the multiplayer component, you still might see in the single-player, and then the map editor is really very full-featured and all those units that we've created along the way – even if they're not in multiplayer – are available to the map makers. You might see some really cool multiplayer maps from the community that incorporate those units.

    Do you have any plans to incorporate, for instance, some of the 3D models from Warcraft 3 in the map editor?

    No plans for that right now. I'm not even sure if the formats would be compatible – I'd have to go back and ask some of the guys if that was even compatible. But even if that's not compatible, it wouldn't surprise me at all if the community finds a way to import that.

    There are two expansions to this – or three parts to the actual game. Are you going to add two more units per expansion?

    We'll definitely evaluate different ways to incorporate new game mechanics to the different races, whether it's in the form of units or something else. It really depends. We've got some interesting ideas, but I don't think it makes sense to talk about them right now because we might change direction.

    When we were talking to you at... I think Blizzcon 2008, you had the ideas, at least, to release the first expansion somewhere around a year after release. Is that round about the same idea you have now?

    We don't have any specific schedule for the expansion right now. Our focus is to get everything ready to go for the launch on 27 July. After that, we'll probably take a step back, put together a big long list of the feature set we want to deliver in Heart of the Swarm, and strike a balance between how long it's going to take and the features we want to incorporate. The development team is not going to be held to any specific schedule just as of yet. It's way more important that we deliver a great experience than to deliver a product on a specific timeline.

    The other thing said at the same event was that Diablo 3 will probably be released before the first expansion. Any comments?

    Anything's possible.

    On that note, last year, we saw a lot of publishers put back a lot of their titles because of the recession. How did that, if at all, effect your release dates? Did anything have to be changed internally?

    No. Other publishers' schedules and the state of the economy really don't impact our release dates. We feel like if we have a great game, we should get it into the hands of our fans as soon as we realistically can. Our products have such long life cycles that if someone's not thinking about buying our games when we launch, maybe they'll buy them six months from launch, or a year from launch, or two years from launch.

    So the recession had no impact on Blizzard's release schedules?

    None at all.

    Your Collector's Edition has seemed to have been sold out relatively quickly...

    I'm not sure; that's really more of an issue with the retailers than us.

    No, I mean, are you making more of them, are you done printing them?

    No, the allocations to the different retailers are all set in terms of the quantities and so if they're sold out in a specific retailer, it's sold out.

    TOS and EULA, you actually have to opt out to not have your personal details shared with the company and other partners of yours. What was the thought behind this? If you have your names on your accounts, you need to email Blizzard to opt out of sharing that information with your partners and third-parties.

    That might just be a legal clause that we were required to put in the EULA. I can't tell you for sure without talking to the lawyers, but we're not interested in taking the data that we've got and sharing it with anyone. We want to maintain our connections and relationships with our customers ourselves and not give it to anyone else.

    Do you have any plans for doing big launch events, like with Wrath of the Lich King?

    Definitely something that we're talking about. We're not sure what cities, or where, but the midnight launches are a really great opportunity for us to get out and interact with our fans around an event that's really exciting.

    Are you coming back to London?

    I'm not sure where I'm going to be for the launch, yet. [Grins]

    On a slightly skewed angle, as far as Blizzard's concerned, how important is Asia and the Asian market?

    For Blizzard, every market is important, where we're shipping and publishing. All of our fans are important to us worldwide. If you just look at Asia in terms of market share, Asia is huge for us. We have millions of players in China playing World of Warcraft, and we feel like China is still a big, huge growth opportunity in terms of the gaming market. So yeah, definitely really important in terms of we've got millions of fans there and we want to make sure that they're served well, and there's still growth to be seen.

    With the new IPs you're talking about, are we looking at them being within the same worlds, within the same storylines, the same StarCraft, or Warcraft, or even Diablo, or are we looking at new ventures?

    If it's a new intellectual property, then that, for us, means "new," in terms of "outside the scope of the existing franchises."

    Have you got any more information on that? You're not going to tell me a little bit more?


    Not even a little bit?

    Not even a little bit.

    I have one more question. I know you said you're not going to support LAN play with StarCraft, but there has been rumours that there might be some semi-offline mode – log on once to make sure that you have the client, and can connect. Are there any such plans?

    The offline mode would be for the single-player component, so if you want to play the campaign offline, if you validate the version on and then you play offline for campaign.

    If you have a really bad internet connection, but you have a couple of friends there...

    That functionality's not there. Our goal is to make sure that connectivity to the servers is such that that's the experience that people want.

    For Brazil and Russia, you have a semi-subscription planned for StarCraft. Will the single-player also be unavailable after the initial couple of months of

    That's actually something we're still talking about, and we don't have a final decision on how we're going to handle that. Discussions are still going on, so it's hard to say.

    I presume that also deals with the DRM issue, the whole thing

    That's not really our primary focus with it. We just want an online destination for our community to be united. If we do our job well in terms of the feature set, and the immersive nature and compelling nature of the experience, we hope that's where people will want to play.
    Source: Note that there is video footage of some of the questions in this interview on their site.

    On May 29 2010 13:27 RyanS wrote:
    Be Heard
    Instead of just posting in a forum thread and being washed away, make sure Blizzard knows how you feel. Here are a variety of ways to get in touch and also get the word out. Make sure to be polite and express your thoughts. If this public outcry does not work, a boycott may have to be organized.

    Remember the issues:
    - Chat channels
    - Cross region play
    - No LAN, even after validation
    - League system
    - Clan system
    - Bnet 2.0 in general


    Facebook: (Chinese)


    Digg this:

    Blizzard Forums: (Topic on the interview with Frank Pearce) (Beta NA Suggestions Forum)

    Husky "State of 2.0" Video with 281,983 views

    Props to Hadraziel for bringing this to light

    We are subject to risks associated with the collaborative online features in our games, such as World of Warcraft 's online chat feature, which allows consumers to post narrative comment, in real time, that is visible to other players. Despite our efforts to restrict inappropriate consumer content, from time to time objectionable and offensive consumer content may be posted to a World of Warcraft gaming site or the sites of other games or game services, such as, with online chat features or game forums which allow consumers to post comments. We may be subject to lawsuits, governmental regulation or restrictions, and consumer backlash (including decreased sales and harmed reputation), as a result of consumers posting offensive content, any of which could harm our operating results.

    Blue Response
    Hidden Content:

    Bashiok on the D3 forums

    Oh Clan-Iraq... you say things that are so Clan-Iraq.

    This should probably be in the SC2 forums, but... eh... here ya go! Me shouting down your hyperbole once again.

    Q u o t e:
    1) No LAN Support


    Q u o t e:
    2) No chat rooms

    There will be chat rooms, they're just not making launch. Probably.

    [ed] So Frank was out for interviews in EU it seems (?) and said something to the effect of "no chat rooms" but there would be chat for guilds and groups. Which is more or less what was said before. That it would be more about getting people into focused discussions instead of just having free for all chat systems. In any case, I don't know a lot about it. Personally, chat rooms are soooooo 2002.

    Q u o t e:
    3) Paid DLC
    It seems that maps and "expansion packs that are really part of the base game" are bumping the total price of SC2 to over $100 quite easily. I have no plans to buy the game, but I find that a little alarming. I hate to imagine how much D3 will cost in total- combined with the next factor:

    Alarming! How much was Lord of Destruction? Expansion packs are sold for skrilla.

    If, however, you want to argue that StarCraft 2: Wings of Liberty is not a full sized and full-featured stand-alone release then... well you're not going to buy it anyway so ...

    Q u o t e:
    4) Pay-to-play
    It has turned out that SC2 is indeed Pay-to-Play, despite all the promises we've had otherwise, in regions outside of the US. For example, Russian and South American players must subscribe to and get a set amount of "game hours" that expire and need to be renewed. Will such a system exist for D3?

    We tailor our business models for each country/region based on many factors. Here in the US I can walk into a game store, buy a boxed product for about $60, take it home, and I generally expect that to include free multiplayer (unless I know it's a subscription MMO or whatever). That's not something you can do in all other countries, most don't have game stores, and so it's not something they generally work with. The exact same tailoring has been used for World of Warcraft.

    Q u o t e:
    5) Region Locking

    Here's the last thing that was said on region locking (this was Sigaty btw):

    Q: How far in the 'long term' are those plans which allow for swapping to U.S. servers on an E.U. account - or a global account?
    A: Jumping to the region you want is definitely in the long term plan for, although we do have some concerns about communicating properly to the player what's happening if they choose this because it WILL affect the latency of the game. As far as a date on when, I don't have one yet. There are a number of features that we want to make sure get out their first and jumping to different servers is lower on the priority list at the moment.

    Q u o t e:
    6) Statistical Balance Design
    The developers for SC2 have been strictly using a statistical approach to balancing their game, ignoring player feedback and instead using only data harvested from the beta gameplay to balance their units.

    Hahaha. You're hilarious. We all play. All the designers and developers play. Some on semi-pro levels. We're in contact with many pro players, our friends and family that are playing, we read the forums, we read fansites, etc. etc. What I see as the main issue here is that a lot of the time people want balance changes based on flavor of the minute strategies without understanding that it's constantly evolving. So much so that from day to day the matchups could change dramatically.

    Not seeing the balance changes you think should be made implemented is not the same as us ignoring the community and making arbitrary changes based on nothing but statistics. They're definitely a tool, but by no means are the sole or even biggest factor for balance changes.

    Q u o t e:
    7) Privacy Issues
    Like Facebook and Google, Blizzard has been suffering its own acute privacy debacle- email addresses have been leaked

    Well now you're just making stuff up.

    Q u o t e:
    and SC2 requires questionable privacy details with an unsafe EULA- being able to share details like your Facebook account, and not allowing you to 'friend' users unless you're willing to show them your "Real Name" and Facebook, etc. I hate to imagine this spilling over to D3

    Everything stated here is vaguely incorrect to flat out wrong. You can add people to your friends list without being a RealID friend with them. The choice to ask for friend invites with Facebook friends is your choice. I don't even know what 'questionable privacy details with an unsafe EULA' is supposed to mean, but it SOUNDS like I should be pretty scared now.

    Q u o t e:
    8) Complete Lack of Innovation

    Well that's just, like, your opinion, man.

    Seriously though, game play first. We're not going to try all sorts of crazy things just to try to be different. Our interest is in putting out a fun game, not one that exists to try out unproven mechanics, or push graphics/computing boundaries. This has been a fairly regular trait amongst Blizzard games.

    Q u o t e:
    9) The switch to voice chat is horrendous. It leaves nothing to the imagination and makes you hate the people your playing with because of their ridiculous voices/accents (they all sound the same) and the breathing noises. Voice chat is horrible. I haven't played bnet voichat but every other voicechat i've ever played, counterstrike, xbx, ps3 is horrendous.

    ??? You can chat in-game through text, same as always. If you want though:

    Menu -> Options -> Voice -> Uncheck "Enable Voice Chat"

    Then there's no chance you'll ever hear anyone. But it's a great tool for quick communication between teammates if you have a regular two's partner. Or whatever.

    From german forum (google translate)
    To my knowledge, our thoughts are behind all that we do not want any unguided chat rooms, the sink quickly into chaos.
    There should be chat features for focused discussions, but advanced functionality to it will most likely not until the start creating the game.

    We currently can not go into more detail and give definitive answers to specific questions such as these.
    Everything else would degenerate into more speculation on my side, what really helps you not continue.

    I can assure you, however, that it is not our intention to take you to the fun on by limiting social interaction. We want you can always be with the community and your friends in contact. This should, however, be regulated through lanes and putting all the players together in a chat room is not my opinion, this vision needs.

    From english (EU) forum

    I have been watching these threads quite a bit over the week-end and I have to agree more with some of the replies than with the OP of this thread. Rage is not good. Rage makes the forums look like a spam-fest and rage makes us want to ignore players or even ban them, because their tone just gets out of hand. Rage makes players create 50 different threads on the same subject, whereas we prefer to have feedback bundled in one place.

    What we do want to see and keep seeing from you is your feedback. We want to know if you do not agree with something, this never changes. What we do not want is players raging and just making unfounded accusations and crying doomsday because at the moment there is something missing that they feel is vital. Please do take a step back before raging - is this something that can be fixed? Do you still enjoy the game itself? Please give your feedback and give us the benefit of the doubt that we do want your game experience to be fun. Please always continue to give us your feedback, when you feel that there is something that you just can not live without. Please always continue to do so without rage and in a civil manner.


    Not on topic though. :P

    If there is a hot topic on something, we definitely want players to post and to discuss it. For sure, if there is a thread about a topic that reaches thousands of views and posts it catches our attention faster. This is in fact a signal, that a lot of players are concerned about this topic - it catches the attention and it is very likely to be passed on in our feedback reports.

    What I wanted to bring up though was, that while having a lot of players have a very strong opinion about something is a good thing, it is a very bad thing if they are not able to communicate this in a constructive manner. Yes, post about things you don't like but help us change them and tell us why you don't like it or how you would like it. This does not mean that everything can be implemented exactly the way you wish for and it does not mean that we will definitely be able to implement it for launch or even shortly after launch - but a lot of players giving us their point of view on a subject gives us the possibility of bringing this up in an informed manner and also giving us the possibility of taking some good quotes out of these threads.

    If we have 50 threads on the same topic, 80% of these are just one-liners saying that this is so terrible and we are a bad company (btw.. 77,2% of statistics are made up on the spot - thanks for the laugh Carighan), then it is hard to find the constructive ones that actually give us the information that we need and just makes us waste a lot of our time for moderation of forums that we could have used a lot better in compiling the feedback.

    Just one thing I want to keep pointing out, it has been said before and I always keep saying it - we are on your side. We want to make a game we enjoy and you enjoy. There are timelines that need to be kept, there might be priorities that you don't understand, but in the end, if there is something that is important to you be sure that we will be passing it on. If you rage - you will lose your voice on these forums and you will be one less person fighting for what you want, if you post in a mannered way, we get a lot more out of you as a beta tester.

    /end wall of text!


    Remember, 2.0 is work in progress. What a lot of players don't read in the rage is the part where Frank Pearce is talking about Clan chat and Groups chat. That is definitely being worked on. If you check back to our last Twitter dev chat, there was the same question (

    "We do have plans for chat channels. Specifically, we want to organize chat channels around users' interests so you know what types of conversations you are going to get into when you join a channel. This feature is not something that will be in for beta. Currently we plan to do this feature in a patch after the game launches. "


    Hehe.. we do ask for your opinion. That is what this forum is for, that is what the beta test if for and we have pulled quite a few things out of these forums. Sometimes getting involved in discussions does change the course of the discussion though. Just now we just wanted to jump in, because it just turned too emotional and this usually leads to a lot of flaming and insulting which is something we don't want to see on the forums.


    You mean the thread where you were just talking about how you won't use it but it doesn't hurt you either and you're just mad because of the priorities? That feedback was passed on, but just please note that the Facebook integration in its current form, is a lot simpler to implement than most of you would believe.


    By the way, something that might have come off wrong when explaining this. We don't want/need a wall of text from every single player. If you just want to show your support, than posting just a small confirmation that this is what you feel as well is totally valid. But please make sure that this is not posted in an insulting manner.


    To be honest, the kittens distracted me tons while watching that video. ^^

    Kapeselus responds to a Cross-realm thread

    You copied the first sentence, while the rest of the paragraph answers your question for the most part. StarCraft was made in the 28k-56k modem era and because the game is not that demanding, today (many years later) it is possible to play against American and (some) Korean players (still not Chinese for example, because of latency). Even in Warcraft III if you wanted to play against someone from the USA being in Europe it would mean ~250ms and possibly some spikes. In case of players from Asia or Australia for that matter it would be much higher and rarely stable. How many times have you played on the Lordaeron (US) or Kalimdor (Asia) gateway in e.g. WC3 or any newer games than BW for that matter? What was the percentage of players you could play against without lag issues? Would you like to jump from game to game constantly and leave, discouraged by huge latency? Also think about your opponents - wouldn't it affect them as well? I personally just cannot see players not getting frustrated by lags given how many discussions we have had that 125ms in-built latency is way too high. I don't even mention the matchmaking, because it would be unplayable and with proper filters it would match you against European players only anyway.

    Please reconsider and don't rage without thinking it over. I am sure it will be possible in the future, but for now “the technology's just not there yet”.

    77 page thread on the BNET forums about this topic

    Teamliquid thread showing 93% do not like the direction BNET 2.0 is taking

    A Short History of Activision Blizzard

    Cross Realm Conundrum edit: 2010-06-04 02:30:03
    Last edited by ArcherofAiur; 06-03-2010 at 12:51 PM. Reason: Changed title to avoid confusion. (Groups/Clan Chats are coming) Highlighted blue section to avoid confusion on parts.

  2. #2

    Default Re: Blizzard:"No plans for chatrooms, crossrealm play"

    It is quite concerning. I didnt want to make a thread about it cause my last one turned into a shitstorm of blizzard defenders.. but its clear Blizzard's intentions with SC2. And its not for eSports/competitive gaming.

  3. #3

    Default Re: Blizzard:"No plans for chatrooms, crossrealm play"

    This is a little worrying. However they also make a lot of promises for and, have intentions, for future. We’ll just have to see if they keep to them or not.

    Back with all gun's blazing.

  4. #4

    Default Re: Blizzard:"No plans for chatrooms, crossrealm play"

    Is it just me or was the tone of the interviewee a little annoyed? Like he didn't appreciate being asked all these questions about features they don't have, as opposed to having praises heaped on him.

    edit: on second glance it reads almost naive. It must have come as something of a shock to Blizz a few months ago to find out that people didn't just fall head over heels in love with BNet 2.0 (really? a surprise?), but that's a few months ago now. This guy talks as if he hasn't heard ANY of the complaints, like he's hearing them now for the first time.

    "Oh, really? You don't like this feature? Well if lots of people don't like it we'll be happy to do something about that!"

    Uh, yeah. Welcome to many months ago.
    Last edited by pure.Wasted; 05-28-2010 at 03:13 PM.

  5. #5

    Default Re: Blizzard:"No plans for chatrooms, crossrealm play"

    I don't see how this interview adds anything we didn't already know. Blizzard NEVER planned on having chatrooms in bnet 2.0. No matter how much you complain they will never add it. The most you will ever get is clan/group rooms, and those features are a long way off.

    So can we all just move on and start doing what we should have been doing all along (using IRC)?
    Park Royal 2 Condominium Pattaya
    Last edited by TWD; 09-14-2011 at 09:25 PM.

  6. #6

    Default Re: Blizzard:"No plans for chatrooms, crossrealm play"

    I'm voting no, but I'm overlooking all the negative aspects of Bnet 2. What choice do I really have? We can complain all day long about what Bnet doesn't have and what it can't do, but at this point, it won't really get us anywhere. Blizz is most likely going to hold to its July 27th release date. So Bnet 2.0 is what it is.

    Take it or leave it.

  7. #7
    spychi's Avatar SC:L Addict
    Join Date
    May 2009

    Default Re: Blizzard:"No plans for chatrooms, crossrealm play"

    Quote Originally Posted by TWD View Post
    I don't see how this interview adds anything we didn't already know. Blizzard NEVER planned on having chatrooms in bnet 2.0. No matter how much you complain they will never add it. The most you will ever get is clan/group rooms, and those features are a long way off.

    So can we all just move on and start doing what we should have been doing all along (using IRC)?
    or we can put some pressure on Blizzard by boycotting them

    Quote Originally Posted by //MavericK\\ View Post

    Take it or leave it.
    or we can do something about it

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  8. #8
    TheEconomist's Avatar Lord of Economics
    Join Date
    May 2009

    Default Re: Blizzard:"No plans for chatrooms, crossrealm play"

    As long as they boost the party limit, I couldn't care less about chatrooms. Cross realm play, however, is crucial to eSports. You can still switch realms though if you buy another copy though, right? Congrats Bobby Kotick, your share holders would be proud.

  9. #9

    Default Re: Blizzard:"No plans for chatrooms, crossrealm play"

    Quote Originally Posted by spychi View Post
    or we can put some pressure on Blizzard by boycotting them
    I mentioned this in another thread. If you feel you can go without the game, then you should. It's the best way to show Blizz how you really feel.

    I personally just can't do that. For me, three quarters of an SC sequel is better than no sequel.
    Last edited by //MavericK\\; 05-28-2010 at 03:41 PM.

  10. #10

    Default Re: Blizzard:"No plans for chatrooms, crossrealm play"

    Im not worried about no LAN. Anyone want to make bets on the pirated lan versions of sc2 will be released after sc2 gets released? days? weeks? definitely not months.
    Click or else your a egg killer. Do you want to be a baby killer O.o?

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