The most obvious late game problem with the Roach is that you can not get enough of them anymore. I find it weird that the Zerg, the one race that is all about massing units, does not have a single 1 supply unit. Think of it like this, 4 zerglings cost 100 minerals for 2 supply and have a combined hp of 140. 1 roach costs 75 min 25 vesp and has 135 hp. The zerglings can take more damage, for no vespene cost and they can do much more damage. This way you can use your vespene for other units like hydras/infestors/mutas depending on what you're feeling like.
Now if you think of the Roach's potential as a harassment burrow-move type, then another problem arises since you need to first research burrow, then burrow movement and probably even burrow regen to make them viable in this regard. That's three upgrades required that weigh in at 400 minerals and 400 vespene combined. Or four mutas, so while you're at it, if you want a hit-and-run unit, it just makes more sense to get mutalisks. Both are vulnerable to turrets, Roaches because they'll get detected and mutalisks for obvious reasons, so their target limitations will be similar.
Roaches are simply out-classed by other units at this point. Now if Roaches could burrow-move under forcefields we'd be onto something. (EDIT: Apparently they can? Haven't tried this myself ever, but even so. It's not enough IMO to make them viable 2 supply units.)
Personally as a Zerg player, I haven't used Roaches since the patch and have been doing just fine without them. Shame though, since SC2 Zerg are already so similar to their SC1 counterparts and now one of our few truly new units is no longer viable.




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