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Thread: Who else ends up with 7k minerals and 0 gas?

  1. #31

    Default Re: Who else ends up with 7k minerals and 0 gas?

    Quote Originally Posted by Brutaxilos View Post
    Agreed. btw wasn't the whole point of having 2 gas to make decisions on whether u need 2 gas? It seems like all the games Ive played i used boht gasses
    Its an additional early game decision. Then there is also gas stealing on the opponents base, which makes even more decisions possible (and if you feel like being an absolute ass, you can try to double gas steal).

    Terrans going MMM can get away with 1 gas for a long time, as can zerg using roaches or protoss using stalker/zeal.

    Also, keep in mind that with 2 geysers in each base thats 6 workers instead of 3 working on gas. If you have an expansion up, you will be spending 900 minerals to get gas from the 4 geysers and 12 workers on gas. Thats a pretty big difference when compared to the old system.

    Anyway.. yea... as I said earlier if you have 7k minerals and no gas you are doing something drastically wrong like making mass sentry and nothing else. You should always be spending your resources.

  2. #32

    Default Re: Who else ends up with 7k minerals and 0 gas?

    I feel it's poor design and a gimmick because they're *forcing* you to do something that you really don't want to.
    I don't really want to build anything besides battle cruisers supported by vikings.. Stop forcing me, what a shitty game.

  3. #33

    Default Re: Who else ends up with 7k minerals and 0 gas?

    Anyone know how the long endgame resourceamounts were back in SC1?? I'm incline to believe you ran low on minerals and always had some extra gas.

    Anyone can enlighten?
    - "Man is Matter" -
    Joseph Heller - Catch 22

    - "Marines are Goo" -
    BusinessMonkey - SC:Legacy

  4. #34

    Default Re: Who else ends up with 7k minerals and 0 gas?

    I very honestly believe that it is intentional; you get 3 times more minerals than gas, and there are very few units that fit that description. Terran are more mineral heavy than the other races, but the MULE can make up for that, leaving every race with more minerals than gas. There are a couple of reasons for this, as have been pointed out: to encourage expanding, and to encourage late-game use of early tier units. Late game units are designed to be more powerful; that's why it's worth it to tech to them. So they didn't want to make early units super powerful, because then all the games would be played with nothing but t1/t2 units, and you'd never see t3. While it is debatable how well they succeeded in making early units weaker (I'm looking at you, marauders) they still wanted to see these units be valuable later game. The solution: early, weaker units are mineral heavy, while later, more powerful units are gas heavy.

    SCI was the same way, with late game units being more gas heavy, but there is a difference. Late game, especially with depleted geysers still pulling out gas, you had a lot more gas income than minerals. This made you start by building mineral heavy units, transition to middle units, then get gas heavy units late game. With geysers stopping income entirely late game, gas heavy units serve a different role: to encourage a mix of mineral and gas heavy units.

    So, I understand your dilemma. And I truly have no idea why high yield mineral expansions exist; they have less minerals than a normal expansion, and only gather 5% more at full saturation. Still I like to think of it, not as them taking away your gas, but giving you more minerals than you need. Think of your late game units as not being bad because they're gas heavy, but good because they save you minerals. Therefore you have more minerals to spend on more t1 units, growing your armies even larger and more powerful. Macro isn't about building units, it's about spending your resources. And if you end up with 7k+ minerals, then you simply need to change the way you macro. Think of those 7k not as a burden, but as a gift; and if you use them correctly, you will overpower your opponents.
    Last edited by MulletBen; 05-24-2010 at 10:49 PM.

  5. #35
    deloctyte's Avatar Junior Member
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    Default Re: Who else ends up with 7k minerals and 0 gas?

    BusinessMonkey, when a geyser ran out of gas, it only gave one mineral/trip. It was still technically useless unless you had a crapload of bases, but it was WAY more than nothing. So, after a while, even though it was just one-by-one, your gas meter slowly rose above your mineral one...

  6. #36

    Default Re: Who else ends up with 7k minerals and 0 gas?

    SC1 gas from a depleted geyser came in packs of 2, not 1.

    Or are you talking about SC2 geysers from an earlier build?

  7. #37

    Default Re: Who else ends up with 7k minerals and 0 gas?

    Quote Originally Posted by newcomplex View Post
    I don't really want to build anything besides battle cruisers supported by vikings.. Stop forcing me, what a shitty game.
    i know youre not being serial (mmmmh cerial..!) but its largely fine to do that too, jst as long as you use those gas heavy units to dominate the map -> control more gas
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  8. #38
    Maul's Avatar Member
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    Default Re: Who else ends up with 7k minerals and 0 gas?

    I used to but then I got better
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  9. #39

    Default Re: Who else ends up with 7k minerals and 0 gas?

    Wow, and I thought my games were long. I've never collected all the gas on the map, even in my massive 1.5 hour games. The most I've completely burned was my main and three expansions.

  10. #40

    Default Re: Who else ends up with 7k minerals and 0 gas?

    Quote Originally Posted by deloctyte View Post
    BusinessMonkey, when a geyser ran out of gas, it only gave one mineral/trip. It was still technically useless unless you had a crapload of bases, but it was WAY more than nothing. So, after a while, even though it was just one-by-one, your gas meter slowly rose above your mineral one...
    As noobonic already pointed out it was 2, and ofc I know that. I've been playing SC since 99-00. And my question wasn't does actually imply I know of the game, but it was a question - I guess - to more experienced players of what the norms of endgame income were back in SC1 - whether the mineral/gas income at later stages was the same as now in the beta or different, and in which way different.

    Hope I don't need to explain myself even further...
    - "Man is Matter" -
    Joseph Heller - Catch 22

    - "Marines are Goo" -
    BusinessMonkey - SC:Legacy

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