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Thread: Who else ends up with 7k minerals and 0 gas?

  1. #51

    Default Re: Who else ends up with 7k minerals and 0 gas?

    Nobody seems to even look at my posts:
    Quote Originally Posted by Josue View Post
    I think that while the most logical have already been suggested:
    "Invest more in minerals than gas", there's still something that would be interesting to point out:
    Why not make the high yield minerals expansions become just high yield expansions?

    I mean, those places with yellow minerals, why not give them better vespene geysers? that'd make them a lot more interesting.
    Now you may ask how better? well, normal expansions such as your natural have both normal minerals and normal vespene gas geysers which have 2500 gas each.

    The idea is that high yield expansions have the yellow minerals and 3000 gas vespene geysers instead of the normal 2500 ones. As you see is as simple as that, 500 more gas for each high yield geyser.
    I already suggested something simmilar to "High yield geysers"

    Quote Originally Posted by ArcherofAiur View Post
    IMHO High Yield Geysers offer almost same gameplay mechanics as High Yield Minerals. They dont bring anything extra to the table.


    Geysers with Depleted mechanics, however, would add an interesting long term planning aspect to gameplay. Depleted gas also makes end game unit ratios dynamic as minerals become more important and gas less.
    But what I suggest is as simple as just having the yellow minerals expansions have geysers with 500 more gas each. that should make those expos a lot more interesting without over-complicating the thing to unknown or even well known situations (such as the depleted geyser.)

  2. #52

    Default Re: Who else ends up with 7k minerals and 0 gas?

    Quote Originally Posted by Josue View Post
    But what I suggest is as simple as just having the yellow minerals expansions have geysers with 500 more gas each. that should make those expos a lot more interesting.
    Giving 500 gas doesnt produce the same late game resource dynamic that you had in BW. You need gas to depreciate in value over time and minerals to increase by making minerals finite and gas infinite.

  3. #53

    Default Re: Who else ends up with 7k minerals and 0 gas?

    Quote Originally Posted by ArcherofAiur View Post
    Giving 500 gas doesnt produce the same late game resource dynamic that you had in BW. You need gas to depreciate in value over time and minerals to increase by making minerals finite and gas infinite.
    Dynamic? they seemed to want it to become plainly this:
    "If Gas is over and if you don't have another expo with fresh geysers you're out!"

    What happened to our drill mechanic? noobonic and I and if I remember well you too were thinking that would be interesting... but that's just meh...

    Now, if all else fails, Blizzard would have to admit it and bring back the old SC1 depleted geyser mechanic.

  4. #54
    Hoywolf's Avatar Junior Member
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    Default Re: Who else ends up with 7k minerals and 0 gas?

    Quote Originally Posted by Wankey View Post
    7k worth of gateways. Hmm! Actually, I built a load of cannons instead.
    How do you get to 7k... wow at the most i sit at 2k, and when i do, i just slap down 2 to 3 more hatcherys in my bases. and that tends to end that issue.

    i guess you do need more production buildings to help that issue out.

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