Blizzard has previously mentioned that the Dark Pylon currently lacks a serious energy competitor for Proton Charge. This is probably my hundredth time taking a crack at it. Also, I don't like Null Shield flavor-wise as I feel it makes the Protoss overly cloak-erific and so my suggestion is to replace it with this, which while somewhat similar provides more strategic options.
Mirage
TLDR: Disguises a unit or building as another unit or building similar to how Changelings work for a maximum duration of 5 minutes.
How it works:
Unlike other abilities, Mirage isn't cast by the Dark Pylon onto another unit. Rather, units and buildings within the Dark Pylon's area of influence gains the ability to morph into any other unit or building of the player's choice (obviously, ground to ground, air to air, building to building). This is limited only to Protoss units but includes those the player hasn't yet have access to (e.g. Carrier without Fleet Beacon). While the effect has a maximum duration of 5 minutes, players can manually deactivate the ability at leisure and if for some reason you want to change disguises, it requires deactivating before casting again.
While in disguise, the unit in question will display the stats of the disguised unit akin to Changelings. The disguise is held as long as the unit doesn't display the wrong characteristics (e.g. Colossus climbing down a cliff or a Stalker casting Psionic Storm) with the exception of buildings (they can produce units and research without deactivating Mirage). Disguising as Dark Templar or Observers do not grant the units invisibility and Dark Templars don't lose invisibility when using Mirage (though, why would you).
Function:
- Hide high value units/casters amidst grunts.
- Confuse opponents on what to hit (imagine attacking a base filled with nothing but 'Dark Pylons'.
- Provide false intel to the opponent and misdirect them in both, teching and the start of a firefight.
What it achieves:
- Creates an energy competitor for Proton Charge.
- Increases reason to return to base (since buildings are likely to lose Mirage at different times) to maintain charade.
- Introduces the concept of counterintelligence.
- Gives Protoss the ability to gate off their base. Terrans have Supply Depots, Zerg have Crawlers.
- Gives Terrans more reasons to divert energy for Scanner Sweeps.
- Gives Zerg more reason to pay attention (not to mention an important role) to their Changelings to spot any misdirection.
What do you think?




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