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Thread: Tested Patch Changes

  1. #11
    MajinX's Avatar Junior Member
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    Default Re: Tested Patch Changes

    sure it isnt that effective but an annoying IT dropping and killing 1 or 2 workers is worth it already, even making them pull off for 5 seconds for just a mere 125 energy is worth it.

  2. #12

    Default Re: Tested Patch Changes

    Quote Originally Posted by Baneling View Post
    Which I think would have been much better... some ability that increases site range is awesome on a unit like the overseer.
    Indeed. Choosing then between sending changelings vs saving up energy to keep the overseer safe while increasing detection vs cloaked could have meant so much more.

    More than love even.

    Group hug?

  3. #13
    Baneling's Avatar Junior Member
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    Default Re: Tested Patch Changes

    Quote Originally Posted by DemolitionSquid View Post
    The slow isn't the problem. It would be great if the Marauder was a support unit, as it should be. But the Marauder is just too good a primary attack unit as well. That's what needs to change.
    Agreed. A reduction in damage is all the maruader needs... why not do this? Reducing its range makes it a lot like the roach ... reducing its hp loses that support unit flair....

    Seriously a small reduction in damage is all that is needed....

  4. #14
    TheEconomist's Avatar Lord of Economics
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    Default Re: Tested Patch Changes

    Quote Originally Posted by Baneling View Post
    reducing its hp loses that support unit flair....
    You mean meatshield?

  5. #15

    Default Re: Tested Patch Changes

    He meant massable tanks.

  6. #16

    Default Re: Tested Patch Changes

    Quote Originally Posted by Baneling View Post
    Agreed. A reduction in damage is all the maruader needs... why not do this? Reducing its range makes it a lot like the roach ... reducing its hp loses that support unit flair....

    Seriously a small reduction in damage is all that is needed....
    Agreed, I currently build marauders as support and I keep forgetting a force by themselves are amazingly powerful as well.

    They just need to have 100 health. Attack speed to 1.75s or even 2 seconds (one second per arm) I dunno why they aren't nerfed like that.

  7. #17
    Baneling's Avatar Junior Member
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    Default Re: Tested Patch Changes

    Quote Originally Posted by TychusFindlay View Post
    You mean meatshield?
    Sort of... I just mean its higher HP and slow makes it a friend of any other early terran ground unit ... either the marine or the hellion. Wouldn't it be nice to see more of both of those with maybe half the number of marauders

  8. #18

    Default Re: Tested Patch Changes

    Well if the issue is specifically Ultras

    Simple solution=make Ultras non-armored.... if they are meant to counter armored units like Tanks (in tank mode), Marauders, Stalkers, then they need to be able to Reach them...
    That would make the counter to Ultras

    Air units

    Light units that do normal damage (Hydras, DT, Archons, Marines*, Zeaots*, Zerglings*)
    Immortals (because Ultras can't do full damage to them....taking 15 hits to kill one)
    High-range high-normal DPS units (Thors, with ability, Siege Tanks)

    *These would not counter ultras that had the +2 armor upgrade

    So that would be my change for Ultras, no 'armor type', maybe add an upgrade giving them the T1 Roach ability to heal faster while burrowed.

    As for Infested Terrans/Corruption, I think that they may need their costs switched
    (Infested Terran for 75, Corruption for 125) Or increase the duration of Ifested Terran and decrease that of Corruption
    Last edited by Krikkitone; 05-21-2010 at 07:37 PM.
    50 energy, 5 Larva, 5 seconds

  9. #19

    Default Re: Tested Patch Changes

    Infested Terran removed from the game.

    New ability added to Overseer 'Shinigami eyes' (Or whatever BS name)
    Allows the overseer to bestow a target zerg unit with a temporary sight range (comparable to Xel'naga watch tower) increase in addition to gaining detection for the decided duration.


    Just an idea.. Feel free to flame it, I am not a game designer for a reason.. =P
    Guess its not a good day to be a bad guy huh skank!?

  10. #20

    Default Re: Tested Patch Changes

    Quote Originally Posted by Baneling View Post
    Agreed. A reduction in damage is all the maruader needs... why not do this? Reducing its range makes it a lot like the roach ... reducing its hp loses that support unit flair....

    Seriously a small reduction in damage is all that is needed....
    But a reduction in base damage or in bonus damage????
    Waiting...

    The damned will return...

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