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Thread: Tested Patch Changes

  1. #1

    Default Tested Patch Changes

    So I tested the new ultralisk... and while they do better against roaches, Marauders still annhilate them, with or without kiting. Though kiting does mean you can probably get away untouched.

    The matchup I made was 1 Ultra vs 4 Marauders... without kiting about 3 survive with half health.. with kiting 3 survive with pretty much full health..

    Note: also found that overseer can only cast one infested terran even with full mana... it's pretty lame.. economy harasses are not likely unless you mass overseers and have them use many infested terrans.. but if you run your economy away, infested terrans are too slow to catch up...

    frenzy is kind of cool..? overseer contaminate is definitely a better use of mana.. shield being destoryed by massive units was also cool

  2. #2
    TheEconomist's Avatar Lord of Economics
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    Default Re: Tested Patch Changes

    Why not just remove Zerg? Why beat around the bush?

  3. #3

    Default Re: Tested Patch Changes

    Because beating bushes is fun!
    Click or else your a egg killer. Do you want to be a baby killer O.o?

  4. #4

    Default Re: Tested Patch Changes

    I prefer beating myself off.

  5. #5

    Default Re: Tested Patch Changes

    Infested Terran is a risk free drop harass, stop complaining it's under powered.
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  6. #6
    TheEconomist's Avatar Lord of Economics
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    Default Re: Tested Patch Changes

    To clarify: I wasn't only talking about Infested Terran. I know you were talking to TC but just wanted to say this.

  7. #7

    Default Re: Tested Patch Changes

    Keyword, harass... probes kill it easily. Not much of a harass.

    They need to make it so it spawns 2 infested terrans.

    Marauders just need to have their slow removed. God damn it's one of the dumbest RTS skills I've ever see.

  8. #8

    Default Re: Tested Patch Changes

    If it's not for harassment, neither for scouting, it's only to take up some space. They could have just added an ability that increases the detection radius of the overseer over some time for N energy.

  9. #9
    Baneling's Avatar Junior Member
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    Default Re: Tested Patch Changes

    Quote Originally Posted by GnaReffotsirk View Post
    If it's not for harassment, neither for scouting, it's only to take up some space. They could have just added an ability that increases the detection radius of the overseer over some time for N energy.
    Which I think would have been much better... some ability that increases site range is awesome on a unit like the overseer.

  10. #10

    Default Re: Tested Patch Changes

    Quote Originally Posted by Wankey View Post
    Keyword, harass... probes kill it easily. Not much of a harass.

    They need to make it so it spawns 2 infested terrans.

    Marauders just need to have their slow removed. God damn it's one of the dumbest RTS skills I've ever see.
    The slow isn't the problem. It would be great if the Marauder was a support unit, as it should be. But the Marauder is just too good a primary attack unit as well. That's what needs to change.

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