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Thread: Patch 13 notes released

  1. #131
    Junior Member
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    May 2009
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    157

    Default Re: Patch 13 notes released

    I'd say: rename Frenzy into something biological, like Adrenal Injection, or something.

    I also would rework the spell to cost 100 energy, have about the same AoE as Psi Storm (maybe slightly bigger) and keep all the current effects except the damage increase. Instead of a damage increase, make it give a 30% movement bonus on creep and 45% off creep. Only the base movement speed is increased. So say a unit has 100 base MS, 130 on creep, it would have 160 MS on creep with this buff and 145 MS off. Additionally, give light units 3 or 4 bonus regeneration per second that works in combat. The entire effect would last 5 seconds. All the specifics are subject to change, of course. Only works on ground.

    Not only would this make the spell less 'Warcrafty' and more 'Zergswarmy', it would also finally increase the effectiveness of Zerglings vs mass ranged in lategame by giving them a chance to move up even faster and a temporary regen so they don't die instantly when charging. The synergy of Infestor and Zergling we've been waiting for so long would finally be there. It would still help the Ultralisk get through to the units it wants to kill. And because the AoE is fairly small and the duration quite short, it would be kind of a waste of energy to use it purely as a combat heal or an out-of-combat heal. The duration helps prevent the usefulness of the latter, the AoE helps the prevention of the former because (especially melee units) are usually rather spread out in actual combat. Of course, you could make a ton of Infestors and spam it, but that's just economics.

    Any thoughts?

  2. #132

    Default Re: Patch 13 notes released

    Quote Originally Posted by Sietsh-Tenk View Post
    I'd say: rename Frenzy into something biological, like Adrenal Injection, or something.

    I also would rework the spell to cost 100 energy, have about the same AoE as Psi Storm (maybe slightly bigger) and keep all the current effects except the damage increase. Instead of a damage increase, make it give a 30% movement bonus on creep and 45% off creep. Only the base movement speed is increased. So say a unit has 100 base MS, 130 on creep, it would have 160 MS on creep with this buff and 145 MS off. Additionally, give light units 3 or 4 bonus regeneration per second that works in combat. The entire effect would last 5 seconds. All the specifics are subject to change, of course. Only works on ground.

    Not only would this make the spell less 'Warcrafty' and more 'Zergswarmy', it would also finally increase the effectiveness of Zerglings vs mass ranged in lategame by giving them a chance to move up even faster and a temporary regen so they don't die instantly when charging. The synergy of Infestor and Zergling we've been waiting for so long would finally be there. It would still help the Ultralisk get through to the units it wants to kill. And because the AoE is fairly small and the duration quite short, it would be kind of a waste of energy to use it purely as a combat heal or an out-of-combat heal. The duration helps prevent the usefulness of the latter, the AoE helps the prevention of the former because (especially melee units) are usually rather spread out in actual combat. Of course, you could make a ton of Infestors and spam it, but that's just economics.

    Any thoughts?
    I like it very much, to summarize, the effect of the ability is:
    -AoE
    -Increased speed
    -Increased regen rate

    Which is better than it's current state by far, though I would have chosen different numbers and the regen to affect everything.

  3. #133

    Default Re: Patch 13 notes released

    Ultra Nerf sucks. They made this unit even worst, not cost effective...
    Waiting...

    The damned will return...

  4. #134

    Default Re: Patch 13 notes released

    I just noticed something... anybody else realize that this is in fact patch 13? 13 is an unlucky number and suddenly everything is exploding. People dislike the patch, constant lag/crashing, minimap bugs, among other things. Its like a nightmare

  5. #135
    Chameleon's Avatar Junior Member
    Join Date
    Mar 2010
    Posts
    36

    Default Re: Patch 13 notes released

    Haha, yes! Thirteen is very unlucky...
    You're AWESOME. =)



    THIS CHAMELEON GONE EAT YOU!!!

  6. #136

    Default Re: Patch 13 notes released

    One can only match, move by move, the machinations of fate. And thus defy the tyrannous stars.

  7. #137
    TheEconomist's Avatar Lord of Economics
    Join Date
    May 2009
    Posts
    6,895

    Default Re: Patch 13 notes released

    What's funny is that I've been having NOTHING but problems with the patches since the 9th patch while no one here has. This patch, I have ZERO problems but everyone has problems

    Also, I just finished my placements and I got high Diamond .. which means Diamond is just another name for Platinum. I figured they were just deleting the bottom division and adding a harder division for those who are higher than platinum.

  8. #138

    Default Re: Patch 13 notes released

    Quote Originally Posted by TheRabidDeer View Post
    I just noticed something... anybody else realize that this is in fact patch 13? 13 is an unlucky number and suddenly everything is exploding. People dislike the patch, constant lag/crashing, minimap bugs, among other things. Its like a nightmare
    You're traveling through another patch, a patch where not only are Marauders even more OP than before, but where Ultralisks have been made even more useless; a journey into a wondrous land whose boundaries are that of your facebook list.

    That's the progress bar up ahead - your next stop, patch 13!"

    /twilight zone music.
    ________
    Roll Blunts
    Last edited by TWD; 09-14-2011 at 09:22 PM.

  9. #139

    Default Re: Patch 13 notes released

    They nerfed the unit, why not buff its cost?

  10. #140

    Default Re: Patch 13 notes released

    Anyone else having issues with replays? My mini map is blank and i can't even click it to move around the map. If I get one more dropped game I'm deleting the beta and waiting until retail. We can't test out blizzards shitty.....I mean wondrous patch 13 if we can't play the damned beta. That July release date is looking shaky.

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