Page 10 of 15 FirstFirst ... 89101112 ... LastLast
Results 91 to 100 of 143

Thread: Patch 13 notes released

  1. #91

    Default Re: Patch 13 notes released

    Blizzard has really started to drool.

  2. #92
    Junior Member
    Join Date
    May 2010
    Posts
    1

    Default Re: Patch 13 notes released

    I feel the force field change was inevitable. I mean, that was really frustrating having a 200/200 force and yet being unable to past a simple choke because of a few sentries. Thumbs ups.

    About the frenzy thing, I am not sure it is necessarily only usable on high tech units, roach get 20 attack (instead of 16) and immune to slow for 30 seconds, that's a lot of time, for 25 energy (that's 8 roach per infestors). Yes, it's not usable when you have a lot of units but on small fights im not sure it's too small to factor in.

    My favorite change was the overseer, I mean I missed so much the corruptor ability, now it's on the overseer, that's even better, i'll have a reason to use overseers now (hence better detection). I personnaly think infested terran are only meant to be used in the worker line (same dps as roach isn't that small, having 2 or 3 roach dropped in the probe line is significant for the cost of the overseer) or used randomly: how many time you scouted a single scv trying to expand gods know where (on an island) totaly unprotected.

    For the ultra nerf, I don't know, I saw once the ultralisk buffed (from patch 12 I think): he was good. I don't know now but I like now the force field thing (that was necessary for ZvP).

    Overall, it's thumbs up, can't wait to see all this in action.
    Last edited by JSmith; 05-21-2010 at 01:11 PM.

  3. #93

    Default Re: Patch 13 notes released

    Quote Originally Posted by scorpio19 View Post
    Blizzard has really started to drool.
    What does that mean?

  4. #94

    Default Re: Patch 13 notes released

    I hope to god that infested terran and building disable thing is swapped in energy...

  5. #95

    Default Re: Patch 13 notes released

    Quote:
    Originally Posted by scorpio19
    Blizzard has really started to drool.

    What does that mean?
    Given most of his comments I assume it’s negative.


    Back with all gun's blazing.

  6. #96

    Default Re: Patch 13 notes released

    I think hes referring to their lack of brain power, coming up with nothing but stupid crap.

  7. #97

    Default Re: Patch 13 notes released

    If Frenzy is to stay a single unit ability, they should just give it to the Ultralisk as a timered ability (like Blink). There's really no point in having it on the Infester because the only unit that it's worth using on is the Ultralisk, unless it costs so little energy that you can spam it on most of your army.


    "I am part of that power that eternally wills evil and eternally works good."
    - Mephistopheles (Goethe's Faust)

  8. #98

    Default Re: Patch 13 notes released

    Quote Originally Posted by scorpio19 View Post
    Blizzard has really started to drool.
    I think another problem is maybe there are just too many cooks in this particular Blizzard kitchen. SCII's development team is a good deal larger than SCI's was. They are trying to balance this game by committee and by analyzing an enormous amount of data from the beta. That has got be an almost impossible task. Imagine all those angry programmers, angry data reviewers, and angry game designers all trying to arrive at a finished product. Scary scary thought. But they are doing it, nonetheless.

    But honestly, who are we to judge Blizzard. I don't think there are many, if any, people on this board who have participated in and/or managed the creation of a game on the scale of SCII. Let alone the many very excellent Blizz games that have come before it. Blizz might be drooling, but that's better than any of us are proving capable of.
    Last edited by //MavericK\\; 05-21-2010 at 02:44 PM.


  9. #99

    Default Re: Patch 13 notes released

    The overseer has major imbalance.
    It's a 0 supply unit that's battle capable.
    You could easily break 200 supply by spamming overseers.
    Wow, good point. You could fill the sky with Overseers, immediately produce hundreds of units that hit ground and air, and then provide detection for them. After that, you can start building your real army.

    I suppose Overseers will have to take up supply now (as well as remove it when created.)

    Blizzard has really started to drool.
    Hmmm....so unusual from Scorpio....shock....horror....disbelief.


    .
    Last edited by Caliban113; 05-21-2010 at 02:51 PM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  10. #100

    Default Re: Patch 13 notes released

    Quote Originally Posted by Pick View Post
    What is the point of removing the lowest league and adding a new highest league? It is still just the same people divided into 5 leagues with new names.
    Probably all the people that were in copper are going to be in low Bronze now. You can see this like compressing the low-skill leagues and expanding the high-skill ones.

Similar Threads

  1. Patch 11 Notes
    By Jabber Wookie in forum StarCraft Discussion
    Replies: 148
    Last Post: 05-14-2010, 09:16 PM
  2. Patch 7 Notes
    By ArcherofAiur in forum StarCraft Discussion
    Replies: 109
    Last Post: 04-06-2010, 10:58 AM
  3. StarCraft II 0.7.0.14356 Patch Notes
    By Hav0x in forum StarCraft Discussion
    Replies: 2
    Last Post: 03-12-2010, 07:56 PM
  4. StarCraft II 0.4.0.14133 Patch Notes
    By Hav0x in forum StarCraft Discussion
    Replies: 36
    Last Post: 03-04-2010, 10:34 PM
  5. Patch Notes
    By moosh in forum StarCraft Discussion
    Replies: 26
    Last Post: 02-26-2010, 09:17 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •