Bah, Just pump ou the little critters till they reach critical mass and then keep sending them, you'll triumph eventually.
Edit: looks like the ultras will be getting your damage bonus.
05-20-2010, 09:50 PM
#11
Bah, Just pump ou the little critters till they reach critical mass and then keep sending them, you'll triumph eventually.
Edit: looks like the ultras will be getting your damage bonus.
Last edited by screw_ball69; 05-20-2010 at 10:29 PM.
05-20-2010, 11:52 PM
#12
you seem to think bonus damage is a good thing.. but in reality its a bad thing, it means they only do full damage when they are facing that certian unit. The marauder only does 10 damage and does 10 extra to armored. the roach does 16 to all.
05-21-2010, 12:04 AM
#13
As of patch 13, the Ultralisk has a bonus versus armored.
05-21-2010, 12:05 AM
#14
I never felt that Zerg had a problem with damage output vs armoured targets - they just needed a good tank so that their damage dealers (Hydralisks) can wtfpwn everything
.
However, Zerg now ARE getting an anti-armour specialist - the Ultralisk o_0.
05-21-2010, 04:44 AM
#15
What ever hapened to hydralisk bonus damage vs armored ?
Before beta it used to have 8+6vs armored (i think).
Was the bonus vs armored reduced to make it bether vs light air?
05-21-2010, 07:07 AM
#16
What's it going to be used against? Marauders? Siege tanks? Immortals? Stalkers? All of these come out in larger numbers and pwn it bad.
05-21-2010, 08:21 AM
#17
05-21-2010, 09:35 AM
#18
05-21-2010, 12:52 PM
#19
Unfortunately this is not true... a T and P can easier mass up a decent army, besides there is no use in having a bigger army when things like Collosi and Tanks are around.
The roach nerf is another indication that your statement isnt true either, if you play the zerg, massing up can very easily countered unlike in SC1, you need to have a good unit combo versus massing up. more armored united, you just need more hydras in your combo of ling/roachs and other units you have.
05-21-2010, 04:10 PM
#20