06-15-2009, 12:15 AM
#21
06-15-2009, 12:21 AM
#22
Oh I see, it makes sense to me now. But isnt a neural parasite like taking over somebody? The ghost is all infested/parasited and gives the order to fire the nuke after painting the target? This is all in theory of course I am just trying to determine viable strats as zerg user when terran comes out with nukes so early.
I once microed a drone so well that my opponents computer exploded.
06-15-2009, 12:34 AM
#23
06-15-2009, 12:41 AM
#24
Hm, well I hate to turn this post into a zerg focused topic as I tend to always do...so I'll just bow out and contemplate now what I can do to stop nukes!
I once microed a drone so well that my opponents computer exploded.
06-15-2009, 05:20 AM
#25
But there is a ghost-infester-scenario you didn't think of yet!
What if the ghost already used the ability and is now kneeing there (they still gotta wait some time, right?). Now I use the infestors neural parasite on that ghost.
Is the ability canceled?
If not, can I cancel it?
Do I get the kills? (Don't know what that'd be good for, but I want to know.)
06-15-2009, 05:29 AM
#26
Most probably, the Nuke (or any other channeling ability) will be canceled. If I'm not mistaken, that's meant to be one of Neural Parasite's purposes.
06-15-2009, 05:44 AM
#27
If it's not auto-cancelled you cancel it manually, provided the Ghost didn't just reach the end of the counting cycle.
06-15-2009, 09:02 AM
#28
Shifting the neural parasite question, I'm curious since it seems that the build has 4 vital buildings for anti-protoss strategies, (in theory) how often do you think nukes will be used in esports games?