Ghosts are being more useful in all matchups. EMP being shifted to them create a new use against Protoss while their abilities against Biological units has improved their use against the zerg. In doing so, I wanted to re-evaluate the ease of obtaining and using Nukes and was surprised to see it essentially "second tier". Please understand that all information is provided at this time and may have changed due to balance.
Tech Basics:
Ghost Production: Barracks -> Ghost Academy (Tech Lab on Barracks)
Nuke Production: Barracks -> Factory
Production Basics:
Barracks:
Min/Gas Cost: 150/0
Build Time: 65
Tech Lab:
Min/Gas Cost: 50/75
Build Time: 30
Factory:
Min/Gas Cost: 200/100
Build Time: 65
Ghost Academy:
Min/Gas Cost: 150/100
Build Time: 70
Ghost:
Min/Gas Cost: 100/200
Build Time: 33
Nuke:
Min/Gas Cost: 100/100
Build Time: ?
Cloak Upgrade:
Min/Gas Cost: 150/150
Build Time: 90
Strategy Discussion:
According to the Fomos Preview, 2 gas geysers is the equivelent of 1.5 geysers in SC1. This can help judge how fast we can pull this build order off..
After evaluating the resources required to build this as a rush strategy it looks as if the timing of it would be near the same as a Wraith Build in current SC. Map selection and scouting would determine if the cloak upgrade was required.
If not used as a rush, looking at the buildings involved, it is still very viable/easy to get nukes rolling along with whatever build you want with these buildings. I was curious if the ease of nukes with the information we have now warrants some interesting observations or discussion...




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