One player committing to being annoying earlygame to cover for the other one is surely a good plan in general, and i guess speedlings are the most reliable at doing that, although reapers and / or early marauder/marine should have some potential also. (not zealots i guess; they are too slow early to do much else than brute-forcing?)
about double two-gate against zerg i gotta say that sounds risky; if scouted and actually stopped by instant baneling tech + static defenses or something, the delayed cybercores could prove detrimental to any sort of tech.-timing attack response. but i guess it depends; maybe you can scout well enough to judge the zergs very potential to counter with early banes, or to the extent that he does, minimize the impact of that with micro.




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), but isn't it usual for everyone to attack one guy of the other team? Are the maps done so allies can send help quickly, or every team has one ally randomly took out at the start?

