OK.... here goes. Feedback is welcome 
Terran
Ghost
• EMP is now researched at the Ghost Academy for 50 minerals and 50 gas and takes 50 seconds to complete
• Snipe modified such that if it is cast it does not interrupt normal attacks, resulting in increased damage output for the ghost
Mule
• Slightly increased the lifespan of the Mule such that it will successfully return its last gathered mineral batch if it is used on one slightly farther away from the Command Center
Marauder
• Concussive shells no longer effects light units
• The health cost of Stim Packs increased from 20 to 25
Reaper
• Movement speed reduced from 2.95 to 2.2
• Reapers now benefit from the health upgrade of marines
• Added an upgrade to the factory tech lab which costs 150 minerals and 150 gas and takes 60 seconds that increases the speed of the reaper to 3 and gives them the ability to plant Spider Mines at the cost of losing cliff jumping
Siege tank
• Reduced the cost of the Siege tank to 125 minerals and 125 gas
Zerg
The Lurker has returned! (still figuring out how to make it work and what stats, may edit later! Even if it doesnt work, zerg need 1 more unit to use imo)
Queen
• The cast time of Spawn Larva has been decreased from 40 seconds to 30 seconds
• Build time of the queen has increased from 50 to 55 seconds
Overseer
• Build cost decreased from 50 minerals and 100 gas to 50 minerals and 50 gas
Roach Warren
• Now requires the Lair and costs 125 minerals and 75 gas
Roach
• The cost of the roach has increased from 75 minerals and 25 gas to 150 minerals and 50 gas
• Health increased to 170
• Base armor increased to 2
• Organic Carapace has been moved from a Hive upgrade to a Lair upgrade, in addition the health regeneration rate while burrowed has increased to encourage burrow micro
• Increased the burrowed movement speed of roaches with the Glial Reconstitution upgrade
Hydralisk Den
• No longer requires the Lair
• Build cost changed from 100 minerals and 100 gas to 100 minerals and 50 gas
Hydralisk
• Supply cost decreased from 2 to 1
• Attack speed decreased from .75 to 1.3
Zergling
• Increased the attack speed bonus of the Adrenal Glans from 20% to 30%
Ultralisk
• Increased base speed from 2.2 to 2.6 with the Anabolic Synthesis upgrade increasing this to 3.2
Protoss
Immortal
• Reduced the damage from 20 (+30 vs armored) to 15 (+20 vs armored)
• Reduced build cost from 250 minerals and 100 gas to 225 minerals and 100 gas
• Reduced supply requirement from 4 to 3
Void Ray
• Can no longer build up a charge off of their own units, allies units or destructible doodads (such as rocks)
• Slightly reduced time to build charge and to lose charge once it has been obtained
• If a charge is built on a building, the charge will be lost immediately when switching to a unit
Dark Shrine
• Build time decreased from 100 seconds to 75 seconds.
Fleet Beacon
• Build cost reduced from 300 minerals and 200 gas to 225 minerals and 150 gas
Mothership
• Movement speed increased from 1.4062 to 1.9