Starcraft =/= Real Life
What's fun about starcraft is that you micro your forces to shield or cover other units. If you want your tanks to shield marine firepower away from your helions, you send them first. You want to nulify tanks as a protoss, you send in a couple of immortals to gain ground before attacking the tanks with stalkers. It is easy to learn and hard to master: timing, quantity, distance, and micro are all factors.
As an example: In progammer PvT StarCraft original matches, a protoss fighting mech was probably the most painfull thing to beat. A combined force of zealots and dragoons could not stand a chance against this force unless you send in your speedlots for a timed attack against the tank shells and then move in with the dragoons for support. Do it backwards and your dragoons get nailed by the tanks, do it together and you lose to many dragoons to take down the rest of the forces. Besides, if the terran uses mines your dragoons and zealots would clutter up and die to mines easier.
Starcraft is not about sending all your units into battle and let the player with the best army win. You deal with micro.




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