Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: Can there really be "meatshields" in SC2?

  1. #11
    The_Blade's Avatar Administrator
    Join Date
    May 2009
    Posts
    2,249

    Default Re: Can there really be "meatshields" in SC2?

    Starcraft =/= Real Life

    What's fun about starcraft is that you micro your forces to shield or cover other units. If you want your tanks to shield marine firepower away from your helions, you send them first. You want to nulify tanks as a protoss, you send in a couple of immortals to gain ground before attacking the tanks with stalkers. It is easy to learn and hard to master: timing, quantity, distance, and micro are all factors.

    As an example: In progammer PvT StarCraft original matches, a protoss fighting mech was probably the most painfull thing to beat. A combined force of zealots and dragoons could not stand a chance against this force unless you send in your speedlots for a timed attack against the tank shells and then move in with the dragoons for support. Do it backwards and your dragoons get nailed by the tanks, do it together and you lose to many dragoons to take down the rest of the forces. Besides, if the terran uses mines your dragoons and zealots would clutter up and die to mines easier.

    Starcraft is not about sending all your units into battle and let the player with the best army win. You deal with micro.

  2. #12

    Default Re: Can there really be "meatshields" in SC2?

    But you have to admit a Los blocker unit increase the room for micro. And Btw there is nothing random about it, place your unit well and not in the same ctrl group and you will pwn you opponent.

  3. #13

    Default Re: Can there really be "meatshields" in SC2?

    What made people want to shoot ultralisks in Brood Wars rather than the zerglings who dealt the real damage?

  4. #14

    Default Re: Can there really be "meatshields" in SC2?

    So, I don't see how units like the Thor and Ultralisk can really be tanks.
    And yet, Ultralisks worked just fine as tanks in SC1.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #15
    RaxFaelo's Avatar Junior Member
    Join Date
    May 2010
    Posts
    5

    Default Re: Can there really be "meatshields" in SC2?

    dunno bout meatshields but Marines, Zealots, Zerglings are natural cannon fodders.
    not to mention the Immortal and the Ultralisk.

    Point Defense Drones absorb some damage tho.
    I Demand Moar ToSsGirL On SC2!
    -RaxFaelo

  6. #16

    Default Re: Can there really be "meatshields" in SC2?

    We seem to be dealing with competing/overlapping definitions here. Tanks and meatshields are not one in the same, but some units can fulfill both roles.

    A meatshield can be defined as:

    One who spares others from damage

    A tanking unit is:

    A unit designed to take heavy damage while also dealing heavy damage.

    That said, any tank unit can be described as a meatshield to the extent its "awe" factor redirects fire in its direction. Examples: Ultralisk, BC, Carrier, Siege Tank, Archon, Immortal, Broodlord. This indirect overlap is where we are drawing our examples and some confusion.

    The idea of making these tank units true meatshields by design or ability requires a rebalancing to account for a new element of realism that is not really necessary. If they add any more micro to this game, they may have to pull a CnC 4 and eliminate macro so we can concentrate on all of this micro effectively.
    I am a master tactician. It is my execution that keeps getting me killed.

  7. #17

    Default Re: Can there really be "meatshields" in SC2?

    Quote Originally Posted by Nicol Bolas View Post
    And yet, Ultralisks worked just fine as tanks in SC1.
    And yet, you waste a perfectly good post by not even bothering to explain to us noobs how they worked just fine as tanks in SC1

  8. #18
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: Can there really be "meatshields" in SC2?

    Because they did massive damage? 20 damage and a fast attack rate, they had one of the highest DPS in the game, besides the Zergling.

    They raped things hard, and soaked damage at the same time. That's why they worked fine as tanks. If you ignore Ultralisks, it doesn't end up very good in your favour.

    Also, even if you wanted to ignore them, units tend to target the first thing they see (as that theory was proven by whoever did that test). So, it's going to be impossible to target only Zerglings with all your troops, as a part of your army will always be shooting Ultralisks.

  9. #19

    Default Re: Can there really be "meatshields" in SC2?

    Quote Originally Posted by Pandonetho View Post
    Because they did massive damage? 20 damage and a fast attack rate, they had one of the highest DPS in the game, besides the Zergling.

    They raped things hard, and soaked damage at the same time. That's why they worked fine as tanks. If you ignore Ultralisks, it doesn't end up very good in your favour.

    Also, even if you wanted to ignore them, units tend to target the first thing they see (as that theory was proven by whoever did that test). So, it's going to be impossible to target only Zerglings with all your troops, as a part of your army will always be shooting Ultralisks.


    I think that was the issue, you shot at the Ultralisks... so that you would Stop having to shoot at the Ultralisks.
    50 energy, 5 Larva, 5 seconds

  10. #20

    Default Re: Can there really be "meatshields" in SC2?

    Ultralisks are meatshields in BW and their damage output isn't nothing to write home about. What makes them meatshields, is that once a unit begins to attack them, they're going to be attacking him for a very long time, while the small units do their job. I don't know how the priorities are exactly, but i bet that higher dmg units have higher priority, no matter the real dps they can deal.

    In other words, it works already. Good luck trying to force attacking the Zerglings.

Similar Threads

  1. Game: StarCraft "Racial music" by favorite artist.
    By Equiliari in forum Off-Topic Lounge
    Replies: 12
    Last Post: 02-13-2010, 06:06 PM
  2. Macro idea: Protoss "Speed Warp"
    By n00bonicPlague in forum StarCraft Discussion
    Replies: 23
    Last Post: 12-29-2009, 06:43 AM
  3. StarCraft II Expansions, Diablo III Coming in "Next Few Years"
    By TheEconomist in forum StarCraft Discussion
    Replies: 34
    Last Post: 11-26-2009, 07:05 AM
  4. Beta Contest — "Vespene Laughs" returns!!! (10/30/09)
    By n00bonicPlague in forum StarCraft Discussion
    Replies: 14
    Last Post: 10-30-2009, 08:50 PM
  5. Replies: 9
    Last Post: 07-01-2009, 09:44 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •