In almost every game that I can think of, meatshields (tanks) had some sort of ability or gimmick that forced them to take hits and/or receive more damage than other units. I think (think, mind you) the general consensus in StarCraft is that the inclusion of such gimmicks and abilities would be unacceptable. So, I don't see how units like the Thor and Ultralisk can really be tanks. If it is acceptable, however, then there are some various solutions that in my opinion could work out just fine for SC2, because I don't think merely being big and full of HP is going to cut it. Many of these ideas have been suggested since SC2's announcement.
One idea is to turn units meant for tanking into mobile LoS blockers. This would cause the enemy to compensate by either microing his units like crazy so he can see the desired targets or just getting some air units to do the job. Another idea is to turn such tanks into shot-blockers. If a ranged unit tries to shoot an enemy unit on the other side of an enemy tank, then the shot will actually hit the tank instead of the other unit. This would cause greater need for micro on the part of the opponent as well. Still another idea would be to allow smaller units to run and/or hide underneath tanks in order to escape from the enemy. The Colossus already has this to some degree, but it isn't much of a tank. Something like letting Zerglings run under Ultralisks would be cool.
Anyway, your thoughts? Can there really be tanks in SC2?




Reply With Quote

