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Thread: Brainlings (Fixing Zerg so Lurkers can come back)

  1. #1

    Default Brainlings: Redoing Zerg so Lurkers can come back

    Begin rant

    Honestly if the Lurker wasnt viable because it overlaped with baneling than lets get rid of the baneling. The Baneling is awesome and should be in single player but its not ruining the zerg race for.


    Brainling
    -Evolved from Zergling
    -Jumps onto enemy to temporally mind control them
    -Dies at end of mind control

    Hydralisk
    -Has fast regeneration upgrade at hive tech

    Lurker
    -Evolves from Tier 1 hydralisk

    Infestor
    -Can create Infested Marines that explode like Reaver




    End rant
    Last edited by ArcherofAiur; 05-16-2010 at 02:46 PM.

  2. #2

    Default Re: Brainlings (Fixing Zerg so Lurkers can come back)

    You're not serious right?

  3. #3

    Default Re: Brainlings (Fixing Zerg so Lurkers can come back)

    Quote Originally Posted by GnaReffotsirk View Post
    You're not serious right?
    I am serious. And stop calling me shirley.



    Nah I know Blizzard wont change anything more than maybe font sizes before release (dont even have time for chat channels). This was more of just frustration at how Blizzard approached the basic core structure of the zerg army leading to the roach and a thousand other problems with the zerg race.

  4. #4

    Default Re: Brainlings (Fixing Zerg so Lurkers can come back)

    I agree that the zerg race right now is pretty broken but I believe the way your going a boot it is kinda wierd. Too many evolutions:P
    Click or else your a egg killer. Do you want to be a baby killer O.o?

  5. #5

    Default Re: Brainlings (Fixing Zerg so Lurkers can come back)

    Quote Originally Posted by ArcherofAiur View Post
    I am serious. And stop calling me shirley.



    Nah I know Blizzard wont change anything more than maybe font sizes before release (dont even have time for chat channels). This was more of just frustration at how Blizzard approached the basic core structure of the zerg army leading to the roach and a thousand other problems with the zerg race.
    http://en.wikipedia.org/wiki/Shirley <-- had to google what it means.

    There's a lot of issues with P,Z, and T. It's pretty disappointing really. Not forsaking my very own Expo rant.

    I mean, for crying out loud, make marauders train just a tad longer.

  6. #6

    Default Re: Brainlings (Fixing Zerg so Lurkers can come back)

    Nah i want new units, and not more old ones. And you even want to remove a new unit and replace it with an old one. The zerg are alredy the least changed.

  7. #7

    Default Re: Brainlings (Fixing Zerg so Lurkers can come back)

    Wow, This would make the game one big Hydra/Lurker fest. As if Zerg wasn't boring enough.

  8. #8

    Default Re: Brainlings (Fixing Zerg so Lurkers can come back)

    Quote Originally Posted by Perfecttear View Post
    Nah i want new units, and not more old ones. And you even want to remove a new unit and replace it with an old one. The zerg are alredy the least changed.
    The roach is not a new unit. Its maurder with a slightly different coat of paint.

  9. #9

    Default Re: Brainlings (Fixing Zerg so Lurkers can come back)

    The lurker is not neded, but i realy think that the zerg need atleast one more new tier 2 ground unit( curently you only have hydras and that's that for ground army at tier 2) Which is lame, as you don't realy have any options
    Last edited by Perfecttear; 05-16-2010 at 03:13 PM.

  10. #10

    Default Re: Brainlings (Fixing Zerg so Lurkers can come back)

    Quote Originally Posted by Dragoonx View Post
    Wow, This would make the game one big Hydra/Lurker fest. As if Zerg wasn't boring enough.
    I would hands down take lurker micro over Roach attack move.



    Ive yet to see the roach create that type of entertainment.
    Last edited by ArcherofAiur; 05-16-2010 at 03:25 PM.

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