05-15-2010, 09:00 PM
#11
05-15-2010, 09:09 PM
#12
Well I never said that you can't counter it. The issue that I have is that if you're double protoss there is literally no reason not to do it. If you see that they are double protoss in the loading screen it's pretty much guaranteed that they will zealot rush.
I feel that all of the replies only serve to prove me right. Sure you can defend against it. However, all of your strategies involve being able to get x roaches out or putting down crawlers before they attack. Basically everything you do up until they attack is simply to defend yourself. The double protoss team is basically allowed to call all the shots, and set the entire pace of the game.
So sure 2 crawlers can help, but we're talking about 12 zealots here. They're going to do some serious damage. Plus you're not going to be able to defend an early expand which hurts even more. My whole issue is that there's no real disadvantage. When a reaper rush fails it's a big deal, but a failed Zealot rush makes 0 difference to the rest of the game.
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Last edited by TWD; 09-14-2011 at 09:19 PM.
05-15-2010, 09:21 PM
#13
I could say the same thing about Zerg rushes though. I just played as double P against two double Zs and we got massacred by Zerglings. It's alot harder to make walls now and with the speed upgrade they can dart easily into your base unless you see them coming and make special precautions like flat out building an extra pylon.
05-15-2010, 09:21 PM
#14
As Zerg I really can't help ya because I rarely play as them. Although as Terran I have no problem with it and actually prefer the Protoss to do it since Terran wall off their base it is easy to defend against, and then counter attack and wipe your opponent out.
I think the best thing you can do as Zerg is have the knowledge that they are going to do it and where they are going to hit so your ally can back you up while you prepare for it.
05-15-2010, 09:22 PM
#15
Me and my partner had this happen to us the other day and I have to agree its pretty crazy how difficult it is to defend. We managed to hold up for a bit but our econ was ruined and we eventually got annihilated.
05-15-2010, 09:30 PM
#16
I've literally defended this rush with 5 roaches and a queen in plat league. Just micro, all your units move faster then zealots on creep.
05-15-2010, 09:38 PM
#17
I know what you are talking about, and I agree that it is also an issue....but only on coalition where you can't flat out block off. Even then maybe that's why all the Protoss don't even bother with that and always just zealot rush?
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Last edited by TWD; 09-14-2011 at 09:19 PM.
05-15-2010, 09:39 PM
#18
05-15-2010, 09:43 PM
#19
Sure, but the key difference is that other races have to sacrifice something. When a Zerg rushes their economy is screwed. The reaper rush has similar issues. It requires a lot of investment, and it's very expensive. The zealot rush doesn't have these problems. There's no serious downside other than the possibility of losing some units.
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Last edited by TWD; 09-14-2011 at 09:19 PM.
05-15-2010, 09:50 PM
#20
Well, you won't be able to tech as fast or get stalkers and other units as quick if you do a zealot rush.