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Thread: Psi Storm....

  1. #11

    Default Re: Psi Storm....

    Quote Originally Posted by Gradius View Post
    First off, it's spelled "Psi Storm" not "Sigh Storm".

    Psi Storm is only ineffective if your opponent moves out of the way. You have to trap your opponent by either:
    1) Going on the offensive, so that your opponent's back is against the wall and that retreat is not an option. Works perfectly against people who camp their army in their natural expo or somesuch.
    2) Trap with Force Fields.
    3) Flank.

    Psi Storm also has critical mass. If you saturate the battlefield with enough psi storms at the same time then your opponent's army will get hit no matter which way he tries to run, especially in SC2 where units clump up more.


    But from what I hear, it's apparently more cost-effective to make Colossi for your ground-damage-dealing.
    I'd say Collosi vs T and HT vs Z. Why? Infestors.
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  2. #12

    Default Re: Psi Storm....

    Quote Originally Posted by Woland View Post
    I'd say Collosi vs T and HT vs Z. Why? Infestors.
    I second that

    Here is an example of how Colossi work vs T, although marauders were curiously absent in this build. EMP affected them to a lesser extent.

    This guy is 19th in Platinum, by the way.

  3. #13
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    Default Re: Psi Storm....

    Quote Originally Posted by Woland View Post
    I'd say Collosi vs T and HT vs Z. Why? Infestors.
    Blink or FF from the Colossus or immortals will fry infestors.

    HTs are basically 150 gas for 80 damage. Colossus are 200 gas for at least 30 damage every second. Plus, robo opens up observers and immortals. I can't think of a single situation where I'd want to go templar over robotics.

  4. #14

    Default Re: Psi Storm....

    Quote Originally Posted by 0mar View Post
    Blink or FF from the Colossus or immortals will fry infestors.

    HTs are basically 150 gas for 80 damage. Colossus are 200 gas for at least 30 damage every second. Plus, robo opens up observers and immortals. I can't think of a single situation where I'd want to go templar over robotics.
    When your opponent has air or lots of anti-armor units is a good start.

  5. #15

    Default Re: Psi Storm....

    Quote Originally Posted by Drkie View Post
    whats smartcast?
    The new spellcasting UI - when you grab multiple spellcasters of the same type, and cast a spell, (like psi storm) now, only the nearest unit to the target will cast. - Actually, its not really new, it was in WC3 as well.

    purty handy


    .
    Last edited by Caliban113; 05-15-2010 at 04:39 PM.
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  6. #16

    Default Re: Psi Storm....

    You'd think the damage nerf was enough...

  7. #17
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    Default Re: Psi Storm....

    Quote Originally Posted by DemolitionSquid View Post
    When your opponent has air or lots of anti-armor units is a good start.
    If he has air and a working mouse, you'll never hit him with storm anyways. Anti-armor against colossus is a moot point because the colossus has a ton of HP and great range. You should have a big meatshield in front of it. If it gets flanked, you can easily micro it back.

    Getting templar is more gas intensive than colossus.

    From cyber core to colossus is 200/100 (robo) + 200/200 (bay) + 300/200 (colossus) = 800/500.

    From cyber to storm is 150/100 (council) + 150/200 (archives) + 200/200 (storm) + 50/150 = 550/650.

  8. #18

    Default Re: Psi Storm....

    Quote Originally Posted by Gradius View Post
    First off, it's spelled "Psi Storm" not "Sigh Storm".
    Ohhh maybe he meant Sight storm, which is the main power of the Sword of Omen. HOoooooooooooooooooooooh!!!!!!!!!!!!!
    Waiting...

    The damned will return...

  9. #19

    Default Re: Psi Storm....

    Quote Originally Posted by 0mar View Post
    If he has air and a working mouse, you'll never hit him with storm anyways.
    I mentioned in another thread that the thing which makes Psi Storm great is its currently paired with Feedback. The only Terran air unit that isn't affected by Feedback is the Viking, and I can assure you its slow enough to make Psi Storm perfectly viable against it. I use it all the time. Templar utterly rape Terran air.

    But it doesn't stop there. After you've used Feedback on their Medevacs, Terran Infantry die in DROVES to Psi Storm. Hold em in place with a few Force Fields or Zealots and its GG Marauders. If you have an Observer out, you can feedback his Ghosts before he EMPs you.

    But what about Mech? Feedback hits a Thor for 200 damage. And Psi Storm crushes Siege Tanks.

    Lastly, Templar are spawned from the Gateway/Warpgate. The cheapest production building. You can bring Templar into battle anytime with Warp-In. You avoid trying to focus on multiple tech paths.

    Simply put, Templar are a FANTASTIC addition to your army in PvT. Yes, they're a bit more expensive than Colossi. But they're also far more versatile.

    Quote Originally Posted by 0mar View Post
    Anti-armor against colossus is a moot point because the colossus has a ton of HP and great range. You should have a big meatshield in front of it. If it gets flanked, you can easily micro it back.
    All good points. But the Colossus is also completely useless versus air, and takes much longer to build.

    Quote Originally Posted by 0mar View Post
    Getting templar is more gas intensive than colossus.

    From cyber core to colossus is 200/100 (robo) + 200/200 (bay) + 300/200 (colossus) = 800/500.

    From cyber to storm is 150/100 (council) + 150/200 (archives) + 200/200 (storm) + 50/150 = 550/650.
    Again true. Of course for that "great" range you said the Colossus has you need to pay another 200/200.

    Anyway, with the minerals you saved getting Templar you could build two more warp-gates. Which you could then use to instantly reinforce.

    Just so we're clear, I'm not saying Templar are outright better than Colossi.
    I'm saying they're just as viable in many circumstances.

  10. #20

    Default Re: Psi Storm....

    I think the reason why templar are less popular is because of the introduction of sentries; unless typical stalker heavy builds, the importance of forcefields and (what I like to call) shield bubbles significantly reduces amount of gas you have stockpiled by the time you hit templar tech.

    Two other reasons: robotics facilities contains the heaviest hitting P units, which are on balance more important and also gas intensive. Plus, you NEED observers in all match-ups.

    Finally, splitting DT and HT tech. You see a lot less usage because DTs require less micro--you can macro more by attack moving with a large protoss fleet with shield-bubbles on, do a bit of force fielding, and it's done. With HT, you need to proactively feedback, storm, etc.

    Also, of course storm range/damage nerf...(Damage WAS nerfed right?)
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