05-14-2010, 09:28 PM
#11
Hey guys I want you all to know that my team is playing/did great this weekend so I am going to go ahead and make it my status because I know you all care and want to know my opinion on it.
-sports fan/douchebag
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05-15-2010, 01:16 AM
#12
05-15-2010, 10:06 AM
#13
Blink or FF from the Colossus or immortals will fry infestors.
HTs are basically 150 gas for 80 damage. Colossus are 200 gas for at least 30 damage every second. Plus, robo opens up observers and immortals. I can't think of a single situation where I'd want to go templar over robotics.
05-15-2010, 12:19 PM
#14
05-15-2010, 04:33 PM
#15
Last edited by Caliban113; 05-15-2010 at 04:39 PM.
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
05-16-2010, 04:56 PM
#16
05-16-2010, 11:00 PM
#17
If he has air and a working mouse, you'll never hit him with storm anyways. Anti-armor against colossus is a moot point because the colossus has a ton of HP and great range. You should have a big meatshield in front of it. If it gets flanked, you can easily micro it back.
Getting templar is more gas intensive than colossus.
From cyber core to colossus is 200/100 (robo) + 200/200 (bay) + 300/200 (colossus) = 800/500.
From cyber to storm is 150/100 (council) + 150/200 (archives) + 200/200 (storm) + 50/150 = 550/650.
05-16-2010, 11:03 PM
#18
05-17-2010, 01:19 PM
#19
I mentioned in another thread that the thing which makes Psi Storm great is its currently paired with Feedback. The only Terran air unit that isn't affected by Feedback is the Viking, and I can assure you its slow enough to make Psi Storm perfectly viable against it. I use it all the time. Templar utterly rape Terran air.
But it doesn't stop there. After you've used Feedback on their Medevacs, Terran Infantry die in DROVES to Psi Storm. Hold em in place with a few Force Fields or Zealots and its GG Marauders. If you have an Observer out, you can feedback his Ghosts before he EMPs you.
But what about Mech? Feedback hits a Thor for 200 damage. And Psi Storm crushes Siege Tanks.
Lastly, Templar are spawned from the Gateway/Warpgate. The cheapest production building. You can bring Templar into battle anytime with Warp-In. You avoid trying to focus on multiple tech paths.
Simply put, Templar are a FANTASTIC addition to your army in PvT. Yes, they're a bit more expensive than Colossi. But they're also far more versatile.
All good points. But the Colossus is also completely useless versus air, and takes much longer to build.
Again true. Of course for that "great" range you said the Colossus has you need to pay another 200/200.
Anyway, with the minerals you saved getting Templar you could build two more warp-gates. Which you could then use to instantly reinforce.
Just so we're clear, I'm not saying Templar are outright better than Colossi.
I'm saying they're just as viable in many circumstances.
05-17-2010, 03:09 PM
#20
I think the reason why templar are less popular is because of the introduction of sentries; unless typical stalker heavy builds, the importance of forcefields and (what I like to call) shield bubbles significantly reduces amount of gas you have stockpiled by the time you hit templar tech.
Two other reasons: robotics facilities contains the heaviest hitting P units, which are on balance more important and also gas intensive. Plus, you NEED observers in all match-ups.
Finally, splitting DT and HT tech. You see a lot less usage because DTs require less micro--you can macro more by attack moving with a large protoss fleet with shield-bubbles on, do a bit of force fielding, and it's done. With HT, you need to proactively feedback, storm, etc.
Also, of course storm range/damage nerf...(Damage WAS nerfed right?)
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