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Thread: Reaper's are frigging annoying.

  1. #51

    Default Re: Reaper's are frigging annoying.

    Maybe they should allow reapers to use their mines against massive targets, that means the thor, the ultra, and the colossus (the archon too???). That way, they will have some purpose at late game. What do you think????
    Waiting...

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  2. #52

    Default Re: Reaper's are frigging annoying.

    Quote Originally Posted by KadajSouba View Post
    Maybe they should allow reapers to use their mines against massive targets, that means the thor, the ultra, and the colossus (the archon too???). That way, they will have some purpose at late game. What do you think????
    I'd support that.

  3. #53

    Default Re: Reaper's are frigging annoying.

    Quote Originally Posted by SinsWage View Post
    Yea they are such a cool idea it's sad to see them relegated to a role of killing a few workers and that's all.
    But nobody is sticking up for the hellions, dawg! Jay-Kay!

    Btw, I would totally make a few reapers and put them directly in my army if they had a tier 3 upgrade that gave them detection or something. It would really make them more viable in more ways than one.

  4. #54

    Default Re: Reaper's are frigging annoying.

    Quote Originally Posted by KadajSouba View Post
    Maybe they should allow reapers to use their mines against massive targets, that means the thor, the ultra, and the colossus (the archon too???). That way, they will have some purpose at late game. What do you think????
    Yeah, I was thinking about that too, but first they have to lower Marauders damage if they really want to do that. Currently Marauders is cheaper than Reaper and thanks to the Stim Pack, are pretty much more cost-effective than Reapers vs. Armored(or massive) even if the Reapers could do damage with their mines vs. Armored.

    But yeah, it would lead to a lot better unit.
    "Living for the Swarm!"

  5. #55

    Default Re: Reaper's are frigging annoying.

    i agree
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  6. #56

    Default Re: Reaper's are frigging annoying.

    Maybe the Cliff jumping thing is what makes them worth the price. Is archon massive????
    Waiting...

    The damned will return...

  7. #57

    Default Re: Reaper's are frigging annoying.

    Quote Originally Posted by KadajSouba View Post
    Maybe the Cliff jumping thing is what makes them worth the price. Is archon massive????
    I think not, all Massive units take whole Transporter(Overlord, Dropship, Prism), so Archons aren't massive.

    And no, not really. Cliff Jumping ability is there for Base Raiding, if you want to go head on head vs. enemy army, Cliff Jumping doesn't help that much especially cause Reapers are short-ranged units.
    "Living for the Swarm!"

  8. #58

    Default Re: Reaper's are frigging annoying.

    I think we all agree about the cheese, but this isn't the topic for the thread, so it would be nice if people stopped posting about how crazy reapers are in early game. What is interesting is how few options you have with the reaper and how little it's usefulness is in mid to late game.

    There's been some nice ideas on how to improve reapers later on, my idea would be to make an upgrade possible from either the Fusion Core, or the Rax TechLab after the Fusion Core has been built.

    Maybe those anti-massive mines or improved range pistols/rifles, but maybe even some armor upgrade so they don't get taken down like ants.

    Would an upgrade through Fusion Core in some ways help the Reaper in mid to late game?
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  9. #59
    Maul's Avatar Member
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    Default Re: Reaper's are frigging annoying.

    Mines would be a good upgrade for the later game as it will keep the hellion from being a vulture and with the reapers cliff jumping and fast speed upgrade it would be a better harassment unit. Still not happy about 50 HP though. The marine shield should upgrade the reapers with 10-20HP also.
    I really need to change this...
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  10. #60

    Default Re: Reaper's are frigging annoying.

    Quote Originally Posted by Maul View Post
    Mines would be a good upgrade for the later game as it will keep the hellion from being a vulture and with the reapers cliff jumping and fast speed upgrade it would be a better harassment unit. Still not happy about 50 HP though. The marine shield should upgrade the reapers with 10-20HP also.
    I agree with you on the mines...I can just imagine some of the nifty harassment tactics for such an upgrade.

    But not sure about adding the shield. Ascetically, it would be hard to make it look right and from a realsitic point of view, a big metal shield might make the reaper more heavy.

    Now maybe two smaller shields, one attached to either shoulder, might be kind of neat. Smaller size though should mean they provide a slightly less defensive benefit to Reapers than Marines enjoy with the standard shield upgrade. I also think if Reapers did get some kind of upgrade like this, it should nullify the speed upgrade, if it has been researched.
    Last edited by //MavericK\\; 05-17-2010 at 03:34 PM.


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