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Thread: Patch 12 (version 0.14.0.15343)

  1. #31

    Default Re: Patch 12 notes

    The Roach nerf is pretty huge and not very expected.. might be good for the game though, if zergs can handle it. should mean more zerg melee units.

    and still no fix for the replay issue? wtf.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  2. #32

    Default Re: Patch 12?

    Not like it's a huge nerf anyways. If that 10 seconds is screwing up your proxy cannon strat you have other issues.
    ________
    Medical marijuana seeds
    Last edited by TWD; 09-14-2011 at 09:18 PM.

  3. #33

    Default Re: Patch 12 notes

    They are making it more and more like perfection.

    The Terran Mech in SC1 is probably the best balance of units. Siege unit, poor close range. Fast attack with area deny and all rounder with good close range and great anti-air. Rounds off an amazing Mechanized field.

    You look at current Terran Mech: Fast attack with no area deny ability. Siege unit that is also great as tank. Out of place meat shield with mediocre anti-air and expensive as a tank. Roles are way too much overlap.

    Also look at cost:

    Vulture 75minerals 80hp Hellion 100minerals 90hp
    Tank 150/100 150hp Tank 150/125 160hp
    Goliath 100/50, 125hp Thor 300/200 400hp

    Spot the odd one out.
    Last edited by Wankey; 05-13-2010 at 01:16 PM.

  4. #34

    Default Re: Patch 12 notes

    Quote Originally Posted by Todie View Post
    The Roach nerf is pretty huge and not very expected.. might be good for the game though, if zergs can handle it. should mean more zerg melee units.

    and still no fix for the replay issue? wtf.
    Not a very big nerf, just means less roaches for my marauders to deal with. Not like anyone even goes roaches these days. They need to make increased roach speed 100/100 and make move while burrowed a T3 research and faster regen a T2.

  5. #35
    Rigby's Avatar Junior Member
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    Default Re: Patch 12 notes


  6. #36

    Default Re: Patch 12 notes

    Quote Originally Posted by Wankey View Post
    Not a very big nerf, just means less roaches for my marauders to deal with. Not like anyone even goes roaches these days. They need to make increased roach speed 100/100 and make move while burrowed a T3 research and faster regen a T2.
    Hah that's what I was about to say. I personally haven't really used roaches since the armor nerf. I just stick with lings until I either get hyds or mutas. I really don't think it's going to change much. It's just like adding insult to injury. Zerg will need some sort of buff sooner or later, but they continue to focus on the nerfs instead.
    ________
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    Last edited by TWD; 09-14-2011 at 09:18 PM.

  7. #37

    Default Re: Patch 12?

    DemoS? When do you come online? I almost never see you now lol!

  8. #38

    Default Re: Patch 12?

    Quote Originally Posted by TheRabidDeer View Post
    Balance Changes


    * PROTOSS

    o Forge

    + Build time increased from 35 to 45.
    + Life and shield values decreased from 550/550 to 400/400.

    o Mothership

    + Vortex now removes Force Fields within its area of effect.
    What? what's this? Not again! This is awful, I thought increasing the build time would have been enough, but reducing 150/150 HP/SHields?!
    This is insane! they could have left it at Bt=45, 500/500!

    Quote Originally Posted by TheRabidDeer View Post
    * TERRAN

    o Thor

    + Radius decreased from 1.375 to 0.8125.
    + Model size reduced to match new radius.

    * ZERG

    o Roach

    + Supply count increased from 1 to 2.



    User Interface


    * Several Hotkey changes have been made (German client only).


    Bug Fixes


    * Fixed a crash which sometimes occurred when quitting the program.
    I guess this should be followed by a loud:

    "FINALLY *SIGH* "

  9. #39

    Default Re: Patch 12?

    are thors gonna look cute now? =D

  10. #40

    Default Re: Patch 12?

    Quote Originally Posted by protoswarrior View Post
    DemoS? When do you come online? I almost never see you now lol!
    Ive been in the map editor mostly. Just finished version 0.1 of my 7th map.

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