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Thread: Patch 12 (version 0.14.0.15343)

  1. #121
    Junior Member
    Join Date
    Apr 2010
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    26

    Default Re: Patch 12 (version 0.14.0.15343)

    Yes nerf roaches and marauders plz plz

  2. #122

    Default Re: Patch 12 (version 0.14.0.15343)

    Quote Originally Posted by Alexei89 View Post
    Yes nerf roaches and marauders plz plz
    Agree. + Sentries!
    "Living for the Swarm!"

  3. #123

    Default Re: Patch 12 (version 0.14.0.15343)

    Marauders need to shoot slower or have less HP.

  4. #124

    Default Re: Patch 12 (version 0.14.0.15343)

    Quote Originally Posted by TunaFish View Post
    Perhaps, but my point is they shouldn't implement such a large (negative) change to Zerg without also putting in any of their other changes to the Zerg. If they are aware of the fact that upping the Roach supply cost will significantly weaken and limit the Zerg, but aren't ready to put in other changes to compensate for that yet, then they ought not to implement any of the changes yet.

    All they're going to get in the meantime is data confirming what they already know - that indeed upping the Roach supply cost significantly affects Zerg, and other changes need to be made. Meanwhile, Zerg is less enjoyable to play.
    They can find out how Zerg players will respond in the metagame.
    They are not just experimenting on the units, they're experimenting on us.


    Play Protoss? Look for the map Photon Cannon Tactics in the NA server!

  5. #125

    Default Re: Patch 12 (version 0.14.0.15343)

    Nerf this, Nerf that... Nerf Nerf Nerf...

    And i keep wondering why Blizzard does this... I'm a fool
    Waiting...

    The damned will return...

  6. #126

    Default Re: Patch 12 (version 0.14.0.15343)

    Quote Originally Posted by KadajSouba View Post
    Nerf this, Nerf that... Nerf Nerf Nerf...

    And i keep wondering why Blizzard does this... I'm a fool
    Yeah, we better start with how Blizzard is 'fixing' World of Warcraft.

    "Guys, Warlocks are too strong, we nerf them?", "No, Of course, we buff other 9 classes."
    It all come to beating imba with imba instead of nerfing the only imba around...
    "Living for the Swarm!"

  7. #127

    Default Re: Patch 12 (version 0.14.0.15343)

    Quote Originally Posted by RamiZ View Post
    "Guys, Warlocks are too strong, we nerf them?", "No, Of course, we buff other 9 classes."
    This is a better course, IMHO. I'm a big fan of the "if you make something awesome, you then make everything that came before it just as awesome" philosophy. Its much better than nerf syndrome.

  8. #128

    Default Re: Patch 12 (version 0.14.0.15343)

    Quote Originally Posted by DemolitionSquid View Post
    This is a better course, IMHO. I'm a big fan of the "if you make something awesome, you then make everything that came before it just as awesome" philosophy. Its much better than nerf syndrome.
    Sure, except it isn't awesome, it is more disgusting how good it is... And trying to buff everything else to that level would take ages.

    Sentry is too good(example, but not really a bad one), other units are way underused cause of Sentries. Ok, lets start buffing all Protoss units to the Sentry level. But, when you finish, you discover that Protoss is way too overpowered and that Terran and Zerg can't beat Protoss with anything.

    Ok, lets start buffing Zerg, now it is on pair with Protoss, but Terran can't do a thing, ok buff Terrans, oh but now Protoss aren't as good as they were, since T at start > P at start, buff them again!

    And there we go into infinite circle of imbalance. Don't know really how that can be a good thing. There is a little bit exaggeration, but it is like that in general.
    "Living for the Swarm!"

  9. #129

    Default Re: Patch 12 (version 0.14.0.15343)

    Quote Originally Posted by RamiZ View Post
    Sure, except it isn't awesome, it is more disgusting how good it is... And trying to buff everything else to that level would take ages.

    Sentry is too good(example, but not really a bad one), other units are way underused cause of Sentries. Ok, lets start buffing all Protoss units to the Sentry level. But, when you finish, you discover that Protoss is way too overpowered and that Terran and Zerg can't beat Protoss with anything.

    Ok, lets start buffing Zerg, now it is on pair with Protoss, but Terran can't do a thing, ok buff Terrans, oh but now Protoss aren't as good as they were, since T at start > P at start, buff them again!

    And there we go into infinite circle of imbalance. Don't know really how that can be a good thing. There is a little bit exaggeration, but it is like that in general.
    Seeing as your example is biasedly doing it the wrong way, then yeah it won't sound so good. If the Sentry is too good and the other races can't beat it, you don't start by continuing to buff the Protoss. That's just stupid.

  10. #130

    Default Re: Patch 12 (version 0.14.0.15343)

    Quote Originally Posted by DemolitionSquid View Post
    Seeing as your example is biasedly doing it the wrong way, then yeah it won't sound so good. If the Sentry is too good and the other races can't beat it, you don't start by continuing to buff the Protoss. That's just stupid.
    It is pretty much the same outcome even if you look it other way. Sentry is too good, buff Terran, Zerg is now bad, buff Zerg, now other Protoss units are bad, buff them, now again Protoss is imba, buff Terran etc. It will always end up that way if everything you do is buffing, that is the whole point.

    If buffing was that good, than nerfs won't be even there. Of course there need to be proportion of buffs and nerfs for good balance. Some stuff needs buffs, some nerfs etc. You can't do just one of them and hope for good balanced game.

    In SC2, there are more units that need some kind of tweaks, more than buffs or nerfs. Also, there were more units that needed nerfs than those that need buffs, but that doesn't mean that buffs aren't just as important as nerfs.
    "Living for the Swarm!"

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