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Thread: Patch 12 (version 0.14.0.15343)

  1. #101

    Default Re: Patch 12 (version 0.14.0.15343)

    Quote Originally Posted by Maul View Post
    Of all the SC1 units I miss, the goliath is definitely missed the most. But the Thor isn't a replacement despite similarities. But I, for one, welcome the smaller, robotic overlord.
    The Viking is closer to a direct replacement for the Goliath. The Thor is just a failure in disguise.

  2. #102

    Default Re: Patch 12 (version 0.14.0.15343)

    Quote Originally Posted by n00bonicPlague View Post
    Perhaps they use lemurs?
    Ahahaha, maybe the spinning turret guy changed its home????
    Waiting...

    The damned will return...

  3. #103

    Default Re: Patch 12 (version 0.14.0.15343)





    You will be missed

  4. #104

    Default Re: Patch 12 (version 0.14.0.15343)

    Ok seriously what's with this Roach change. I believe it is good because Roaches are too strong for a 1 supply tier 1 unit, but there is no compensation and Zerg are more optionless than ever.

    You know what? They should move Roaches to Tier 2 and Hydras back to Tier 1. Or make 4 zerglings come out of an egg instead of 2. God I don't know.

    PS. It's never too late to add a new unit.
    Last edited by Noise; 05-15-2010 at 01:28 AM.

  5. #105

    Default Re: Patch 12 (version 0.14.0.15343)

    It's never too late to add a new unit.
    Sure it is. I have always maintained a strict separation of when certain changes are to be allowed. At some point, "the die is cast," and you have to accept what you've got.

    Beta is not for making new units. It's for tweaking what is there into a working state. Play with abilities and stats, but you can't go throwing around entirely new units.

    Expansions are for making new units; that's why it is good that there are two of them coming.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  6. #106

    Default Re: Patch 12 (version 0.14.0.15343)

    Quote Originally Posted by Nicol Bolas View Post
    Beta is not for making new units. It's for tweaking what is there into a working state. Play with abilities and stats, but you can't go throwing around entirely new units.

    Expansions are for making new units; that's why it is good that there are two of them coming.
    Actually if they did it in first months of Beta, it would be good.

    It doesn't say anywhere that Beta isn't for new units, but like you said, Beta is for testing, and new units would be good at start, but there is seriously no point for introducing new units in the end of the Beta.
    "Living for the Swarm!"

  7. #107

    Default Re: Patch 12 (version 0.14.0.15343)

    I agree you shouldn't need to add new units in the beta, but if that's the only solution to the problem then you have to (not saying it is). Just feels like Zerg have a lot less options and a lot less 'cool' stuff than the other two races.

  8. #108

    Default Re: Patch 12 (version 0.14.0.15343)

    Quote Originally Posted by Noise View Post
    I agree you shouldn't need to add new units in the beta, but if that's the only solution to the problem then you have to (not saying it is). Just feels like Zerg have a lot less options and a lot less 'cool' stuff than the other two races.
    Actually, nerfing Roaches like this was good. It won't affect early game that much, but in late game, it forces Zerg to go for Brood Lords or mass Hydras or Ultras and not winning by massing only tier 1 unit.

    All they have to do now is to buff Ultras a little bit, cause the reason why we don't see them is cause of general units that every P and T army has and those are Marauders and Immortals. Versus them, Ultras aren't cost-effective at all, and are just waste of Gas and Minerals, since they get focused and killed in matter of seconds.
    "Living for the Swarm!"

  9. #109

    Default Re: Patch 12 (version 0.14.0.15343)

    As I said I like the nerf to the unit, but now most of the Roach oriented builds are a LOT less effective (which would be a good thing if there were equally good options).

  10. #110
    Junior Member
    Join Date
    May 2010
    Posts
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    Default Re: Patch 12 (version 0.14.0.15343)

    I say they make the roaches more like zerglings and you get 2 roaches from 1 larva for 3 pop. Now that would be an interesting fix........lol

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