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Thread: Limiting Terran Lift-Off

  1. #31

    Default Re: Limiting Terran Lift-Off

    Quote Originally Posted by Edfishy View Post
    Zerg structures, larva, and defensive structures will eventually get a timed-life meter if they're off creep for too long..
    You realize all Zerg structures Die if they are off creep (lose hp)
    50 energy, 5 Larva, 5 seconds

  2. #32

    Default Re: Limiting Terran Lift-Off

    Quote Originally Posted by Krikkitone View Post
    You realize all Zerg structures Die if they are off creep (lose hp)
    He's saying the same thing you are. The point he's making is if Zerg buildings die off creep Terran buildings shouldn't be able to fly forever.

    After careful reassessment of this I think the flight mechanic should use gas at a very, very slow rate. This way we change almost nothing about Terran flying, there is no draw and the building will land automatically upon full vespene exhaustion or be destroyed if it is in a place where it can not land. It could go into effect if a building is lifted for more than 3 minutes or something and would continue if the building doesn't land for over a minute. That way folks couldn't pick it up and drop it to restart the timer. Lifting off would have to be a strategic move for a purpose in the game, not just to drag it out.
    Last edited by SinsWage; 05-13-2010 at 04:37 PM.
    I would rather be a superb meteor, every atom of me in magnificent glow, than a sleepy and permanent planet.

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