I think the incentive for limiting lift-off is more for end game situations where both sides are unable to produce more units (e.g. base races, resource exhaustion, etc). Let's say a Protoss player is left with a strong army of Zealots and Colossi where as the Terran player has no forces left and is just a bunch of production buildings with no supply. By right, the Protoss player ought to win but the Terran can simply lift-off and simply wait until the other player leaves, thus 'winning' the match.
Yet, if the exact situation was reversed (e.g. a Terran force of Marauders and Siege Tanks where as the Protoss only had unpowered buildings), the Terran player is the clear winner and there is nothing the Protoss player can do to alter this outcome.
If the races are to be balanced, Terrans should not be allowed to use such a cheap trick to alter the outcome of a match.




Reply With Quote



