I've seen more and more complaints about this lately, and I've an idea to propose. First, give all buildings that can lift-off a pool of 200 energy, with a starting amount of 50. Make lift-off cost an initial 15 energy followed by a channeling rate of 1 energy per second (normal game speed) in order to remain in flight. The moment that a building reaches its destination and begins to land will be the moment that the use of energy will stop. Buildings that fail to land before their energy runs out will instantaneously explode, no matter if they are above land or not.
This not only fits gameplay but also lore. Energy usage conflict regarding the Orbital Command can be easily resolved if the OC is built at the site of the resource node. An initial energy cost is used in place of a timed cooldown so that add-on switching can proceed virtually unhindered. The slow rate of energy use still allows a considerable distance to be crossed before needing to land. However, the energy is not infinite, and buildings will have to land if they want to have a chance at remaining operational. All numbers can easily be adjusted for balance.
Your thoughts or own ideas?




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