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Thread: Salvage — your thoughts?

  1. #11

    Default Re: Salvage — your thoughts?

    If you ask me, it should return 75% or 85% of resources instead of 100%
    If I would add this to any other building... it would be the ones that lost the native lift of: like the Engineering bay.

  2. #12

    Default Re: Salvage — your thoughts?

    Salvage is amazing, how else would the terran possibly use the train (see attached replay, around 20 minutes in, will make a video tomorrow morning for those too lazy :P)?! Also, comes in quite handy for protecting your initial expo then you can salvage to either get another expo up or just produce more units.

  3. #13

    Default Re: Salvage — your thoughts?

    Quote Originally Posted by MattII View Post
    What about, rather than a set refund,you get back 20% base, plus a bonus of up to 80% depending on how many hp it has left, ie, for full hp you get back 100%, but if you only have say 60% of you hp left you only get back 68% of the original price.
    Something like that could work. Plus it would keep people from getting 100% back from a building that is, like, 1 health.

    Quote Originally Posted by Josue View Post
    If you ask me, it should return 75% or 85% of resources instead of 100%
    I likewise think that, and I believe others do as well.

    Quote Originally Posted by Josue View Post
    If I would add this to any other building... it would be the ones that lost the native lift of: like the Engineering bay.
    I wouldn't feel comfortable with doing this to any major tech tree buildings. We don't want it to get to a point where the Terran player can just insta-move his base at signs of trouble. Though I suggested the Tech-Lab and Reactor as optional, I think even those might be a stretch.

  4. #14

    Default Re: Salvage — your thoughts?

    People seem to oppose 100% salvage more because it seems like a strange idea than anything. I don't think that anyone could argue that it's actually overpowered in practice. Hardly anyone uses bunkers at all, and of course they use salvage even less than that. Does a total refund seem like an odd idea? Sure. But no one has presented compelling evidence that this actually makes the ability OP, and that's what you need to do in order to justify nerfing it.

  5. #15

    Default Re: Salvage — your thoughts?

    Salvage should stay at 100%, That allows it to work in a similar manner to the Spore/Spine Crawlers (allowing mobile defenses) if it needs to be weakened, then increase the time (have it take 20 sec, or 60 sec, for the salvage to complete) That would be a way it could get spread to other buildings (possibly have it only give back 50% of the gas)
    50 energy, 5 Larva, 5 seconds

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