Void Rays are rediculously strong but if you properly scout this prior to the initial rush you'll be okay.
I've noticed that vikings absolutely SUCK vs Void Rays unless in mass and that's null to this conversation as I'm talking about the initial Void Ray rush.
How many turrets do you need to have in your base to successful defend a 1,2 or 3 void ray rush?
1 per void ray? 2?
I find a mix of marines + turrets work well. It reminds me a lot of defending muta harass in sc1!




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