
Originally Posted by
GnaReffotsirk
Yeah, I see your point. They can just run over someone's base. This is their potential at maximum, so strats vs voids should prevent the toss from being able to reach that mass.
Besides, if the toss rushes to voids, you can walk over them with your ground forces. If you look at replays vs toss who rushes to VRs, you can see how void their bases are of units.
This is 8mins, 820 when he reaches your base, at this point you got some option to at least get 2 tanks with siege, and keep pumping rines at your base to shoo those surgical maneuvers away.
Not sure if this works vs Gradius though.