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Thread: Battlecruiser, a useless unit.

  1. #1

    Default Battlecruiser, a useless unit.

    At 400minerals 300 gas a pop, they do seem like the colossi of Terran. But they are completely useless. Considering a flock of Viking can be quickly produced via reactor to counter them with ease.

    They are currently completely useless in any game (have you ever seen battlecruisers in game?) Void Rays completely wipe them clean as well.

    Buff them so they they do front loaded damage rather than small DPS which really makes them crap. Rather than continuous stream of 8 damage shots, it should be a burst of 16 damage shot.

    Cust the gas cost to 250.

  2. #2

    Default Re: Battlecruiser, a useless unit.

    They certainly are worthless if you don't use Yamato. I always found it strange as well that the air attack was made weaker than the ground attack. It's base 10 against ground but only base 6 against air. I guess they want to encourage the use of Thors or something. Kinda silly.

  3. #3

    Default Re: Battlecruiser, a useless unit.

    I've had a pretty good experience with groups of battle cruisers vs. vikings--that is, so long as I've researched the Yamato Canon. When you have the ability to kill a viking (or a corruptor, or a void ray) with one shot, that goes a long way to making the battle cruiser more viable. I find that opponents tend to underestimate the number of vikings they really need in order to handle a large group of Yamato-equipped BCs.

  4. #4

    Default Re: Battlecruiser, a useless unit.

    I use them occasionally in TvP. They're like banshees, but better at absorbing damage, and they have yamato to kill off VRs.

  5. #5
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    Default Re: Battlecruiser, a useless unit.

    What about giving them more guns, but introducing firing arcs so that they can never hit any one thing with all of their guns. this would require some sort of multi-fire selector, but I doubt that would really present that much trouble to a skilled team of programmers.

  6. #6

    Default Re: Battlecruiser, a useless unit.

    I used them once. A 'Toss player had turtled, and I took control of the map. I scanner sweeped and noticed that he was making a Mothership and some Phoenixes, so I bolstered my armada with some BCs.

  7. #7
    DesertRose's Avatar Junior Member
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    Default Re: Battlecruiser, a useless unit.

    With Yamato Cannon Battlecruisers even beat Void Rays for cost, taking into account that the Void Ray is the counter unit to Battlecruisers that's pretty strong.

    You don't see them much because they're the highest tech unit of Terran, most games don't last that long. How often do you see Carriers, Mothership or Broodlords?
    --<-{(@

  8. #8
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    Default Re: Battlecruiser, a useless unit.

    At 300 minerals 200 gas, you'd think that the Thor would be considered the Colossi of Terrans .

    I've actually seen BCs used to amazing effect in a high-level ZvT. Unfortunately, I don't have the replay because it was on someone's stream (http://www.livestream.com/charella). This Zerg player is #1 in his platinum division, and he's very good. I can't remember the day the game was played, but it's with the current patch.

    BCs still have that critical mass potential that they do in BW. Even Corruptors will struggle against a bunch of BCs, especially when they have Viking support, like what the Terran player did in the game I mentioned. Even masses of Hydralisks struggle against BCs because they have equal range, so you to really get more of your Hydras firing, you need to move their slow butts closer to the BCs, and only then can you start focus-firing. A blob of BCs that size will cut down quite a few Hydras before they can return fire.

    Against Protoss, even Void Rays will struggle beating BCs unless you attain critical Void Ray mass, because of the Yamato Cannon.

  9. #9

    Default Re: Battlecruiser, a useless unit.

    Quote Originally Posted by GRUNT View Post

    BCs still have that critical mass potential that they do in BW.


    And therein lies the problem. Considering how expensive it is, how late in the game it comes, how much investment is required to get it at it's full potential, etc. 'critical mass' is the last thing you should speak of when talking about Battlecruisers.

    A relatively small number (2-4?) of them needs to be able potentially turn the tide in an engagement if properly micro'd, and with sufficient support. If you're even able to amass a large fleet of say, 8 or more, that means you're opponent is doing something wrong and would probably have lost anyway.

  10. #10
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    Default Re: Battlecruiser, a useless unit.

    Quote Originally Posted by phazonjunkie View Post
    And therein lies the problem. Considering how expensive it is, how late in the game it comes, how much investment is required to get it at it's full potential, etc. 'critical mass' is the last thing you should speak of when talking about Battlecruisers.

    A relatively small number (2-4?) of them needs to be able potentially turn the tide in an engagement if properly micro'd, and with sufficient support. If you're even able to amass a large fleet of say, 8 or more, that means you're opponent is doing something wrong and would probably have lost anyway.

    They're almost unstoppable when they attain critical mass and it does happen even in high-level play, albeit not that often. I don't think there's anything wrong with that :].

    And incidentally, a small number of them can turn the tide. Take ZvT. Let's say it's been a pretty standard game so far and I've got mech mixed in with my bio ball. It's unlikely that the Zerg will be too heavy on Hydra, and even a small number of BCs can be a problem that the Zerg just cannot answer immediately.

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